Experience
As new and interesting game features in The Wastelands are released, the potential for alternate Second Life accounts abusing more essentially free resources, has also increased. The majority of players in The Wastelands are honest individuals, but a few bad apples who use alts for questing and trading were reaping the best rewards.
The idea behind the EXPerience system is that if people want to play with alternate SL accounts they can continue to do so -- but they'll have to invest some normal gameplay time as well as adhering to the existing easy resource cooldowns.
EXP is short for experience, and it is a MacGuffin "resource" that players can obtain just by playing the game normally. EXP is SL account locked, non-tradeable, and currently has a 50 point cap.
You can see how much Experience you have by clicking your HUD to bring up the menu, then clicking Experience.
Gaining Experience
As long as you're under the Experience cap, you should gain experience for the following normal gameplay actions:
Action | EXP Reward |
Loot a Common Crate | 1 EXP |
Loot an Uncommon Crate | 3 EXP |
Loot a Rare Crate | 9 EXP |
Crate Explodes on You | 1 EXP |
Successfully Craft Something With Three or More Components | 2 EXP |
Successfully Complete a Task/Quest | 5 EXP |
Accepting an NPC Barter Offer | 2 EXP |
Squash a Leech | 1 EXP |
Kill a Cave Grub | 3 EXP |
Kill a Buzzard | 6 EXP |
Redeem a WL: Candy Scrit | BV of Candy Reward * 0.10 EXP |
Contribute to Cinderblock Stew | BV of Contribution * 0.05 EXP |
Contribute to the Healing Masheen | BV of Contribution * 0.05 EXP |
Spending Experience
Once you have Experience, you're going to want to spend it. Here are all the current costs of spending EXP.
Action | EXP Cost | Cooldown |
Filling a WL: Flask Full of Dirty Water | 10 EXP | None |
Trade with an NPC | 12 EXP | 6 Hours for all Trades |
Do a task for an NPC | 30 EXP | 16 Hours for all Tasks |