https://wiki.the-wastelands.org/api.php?action=feedcontributions&user=Dassina+Andel&feedformat=atomThe Wastelands - User contributions [en]2024-03-28T20:32:57ZUser contributionsMediaWiki 1.33.0https://wiki.the-wastelands.org/index.php?title=Miasma&diff=1096Miasma2023-11-11T00:38:55Z<p>Dassina Andel: added mention of Radiation DoT infliction</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:Miasma.gif|right]]<br />
Floating clouds of green mist, Miasma seem to have a mind of their own, wandering about randomly. Some think these clouds were released when some heavy rocks fell down into the lava-filled cauldron of [[Fort Stygian]], others think they are vengeful spirits, seeking out the living to drain them of their life energy.<br />
<br />
=== Game Mechanics ===<br />
Miasma will slowly drain the health of anyone standing inside of their green mist, as well as inflicting Radiation DoTs. Simply moving out of range of a Miasma will stop the active health drain, but not heal the lingering Radiation.<br />
<br />
==== Spawn Locations ====<br />
Miasmas can spawn anywhere in the [[:Category:Wastelands_Regions|Wastelands regions]].<br />
<br />
[[Category:Environmental Hazards]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Saul&diff=1095Saul2023-11-11T00:29:55Z<p>Dassina Andel: changing tense to reflect missing/dead(?) Saul</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:Saul.png|right]]<br />
Saul the food trader was the first regular NPC in the Wastelands. He had been ordered by [[Trade Boss Debslok]] to trade at the [http://maps.secondlife.com/secondlife/The%20Great%20Fissure/71/99/23 bottom of The Great Fissure] -- her thought being that if people need water, they'll need food too. He was one ugly guy, and not too particularly friendly, but very chatty while trading. He used to primarily deal with many different foods to trade -- all but the rarest foods, or special seasonal foods.<br />
<br />
<br />
As of November 2018, Saul seems to have gone missing. A letter was given to residents that hint of a sinister demise.<br />
<br />
=== Game Mechanics ===<br />
While wearing the HUD, you could click Saul to begin a trade. He would trade most salvage that has a Barter Value for food. His trade rate was 3 to 1; so he'll trade up to 150 BV worth of salvage for 50 BV worth of food. He would also accept [[Trader Scrit]] at full face value.<br />
<br />
[[Category:Games]][[Category:Traders]][[Category:NPCs]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Fight_Night&diff=1094Fight Night2023-10-27T01:01:30Z<p>Dassina Andel: /* Trap Tiles */</p>
<hr />
<div>Fight Night is the first regular official event. It's held at an arena called the [[Potato Farm Arena|Potato Farm]] in The Wastelands, where people duel to the death. The arena was designed by Makaio Stygian as an outlet for residents to "do something" with the Wastelands Games, instead of brutally murder each other in the streets over and over. <br />
<br />
== How to Participate ==<br />
<br />
First you must follow all the rules of the Wastelands games, as well as agree to the [[Terms of Service and Rules of Conduct|TOS and ROC]]. <br />
<br />
Secondly you must have a Wastelands Hud and a [[:Category:Weapons|weapon]] at minimum. <br />
<br />
Thirdly you must show up and be ready on time, people who are late will not participate.<br />
<br />
Finally, you must be able to follow simple directions from the host of the event.<br />
<br />
=== Audience Participation ===<br />
<br />
Spectators are encouraged to use their '''melee''' Wastelands weapons on fighters who climb the fence during the match; if anything to encourage them to get back into the fight!<br />
== Fight Night Rewards ==<br />
<br />
Winners are usually awarded a trophy and matching badge for an official event, and a random selection of in-game items (Food/Useful/Ammo), for the top three finalists. All fighters receive a [[WL: Candy Scrit]] for their efforts.<br />
<br />
== Common Game Types ==<br />
<br />
There are one of three types of matches depending on player turnout, special events, of how the host feels. These are Point Matches, Tier Matches, or Tag Team matches. Each player sends the host an IM and is put on the fight roster. The roster is then "shuffled", and matches are made from that. In Point Matches, the roster is shuffled twice. Each game type requires that each player, or group of players wait in a holding cell until the arena buzzer signals the start. <br />
<br />
=== Point Matches ===<br />
<br />
Point matches are the most common type of match, each participant fights two matches, usually back to back based on the shuffled roster. They then play a second round of paired matches from the shuffled roster. Whoever has the most points wins. In the even of a tie, there will be sudden death match to determine the winner. Occasionally a group match of up to 4 players if 4 players are tied, last person standing wins. <br />
<br />
=== Tiered Matches ===<br />
<br />
Tiered matches are similar to point matches in that people fight through the roster. However winners keep fighting winners until there are two left, and losers fight losers until one loser is left. The losers in general have to fight a lot more to crawl back into the fight. The two winners and one loser then fight it out until they die. The first person to die takes third for the event, second person down takes second, and the last person standing is the winner. <br />
<br />
=== Team Matches ===<br />
<br />
Team matches are just like tiered or point matches, except two or more people are a team and progress through the ranks.<br />
<br />
== About the Arena ==<br />
[[Image:FightNightArena.png|right]]<br />
If you took the Thunderdome from The Road Warrior, and crossed it with the arena from Robot Wars, you have a pretty good idea of what the Potato Farm really is. The arena is a dynamically changing fight area, and is just as much if not more of a threat than the participants. It has the ability to store hundreds of map layouts, but currently has about a dozen "good maps". There's some we just don't use, because they're pretty unplayable. Currently only a select few people can set which maps are loaded, usually regular hosts or Wastelands Devs. There are plans to let residents control the maps in the future. <br />
<br />
=== Trap Tiles ===<br />
<br />
Trap tiles, and regular tiles are what make the Potato Farm what it is. There are currently five trap tiles.<br />
<br />
=== Pit Tile ===<br />
<br />
Pit Tiles have become a lot more dangerous as of late, ever since the Tin Man flooded the lower parts of the Arena with molten lava from [[Fort Stygian]]. When a player steps on the pit tile, a door opens up under them, and they fall into a pit of burning rock, instantly setting them on fire and burning their feet quite badly.<br />
<br />
=== Gas Tile ===<br />
<br />
The gas tile is the gamblers best friend. Sometimes it emits healing gas when triggered, other times a poison spray will hit you. And sometimes, it simply spits hot flame jets upwards.<br />
<br />
=== Sawblade Tile ===<br />
Rotary saw blades move up and down at set intervals. Touching one will cause some damage, or bleed you, or both. In addition, you'll be thrown whatever direction the blade is facing, perhaps into another trap. <br />
<br />
=== Mine Tile ===<br />
Stepping on a mine tile is probably not the best idea. The explosion will damage you, and if you don't die from the fire, perhaps being thrown into another trap will. <br />
<br />
=== Spike Tile ===<br />
Stepping on the spike tile will cause four hydraulically pressured, poisoned tipped, 4 foot long spikes to shoot up through the floor. Needless to say those who trip this trap, do not live long.<br />
<br />
=== Electrified Fence ===<br />
With people trying to claw their way out, or hang onto the surrounding upper fence during fighting, the Tin Man quickly solved this issue by connecting some kind of battery to the chain link fence surrounding the Arena. Touching the fence will deliver a nasty shock, doing minor damage.<br />
<br />
== Reports ==<br />
<br />
*[http://press.the-wastelands.org/?tag=fight-night Press Blog Articles]<br />
*Videos: [http://blip.tv/file/1421442 1] / [http://blip.tv/file/1421550 2] / [http://blip.tv/file/1421566 3]<br />
*Photo: [http://www.flickr.com/photos/opensourceobscure/2992770693/in/pool-thewastelands 1] / [http://www.flickr.com/photos/opensourceobscure/2992704723/in/pool-thewastelands 2]<br />
<br />
[[Category:Events]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Fight_Night&diff=1093Fight Night2023-10-27T01:01:12Z<p>Dassina Andel: /* Trap Tiles */</p>
<hr />
<div>Fight Night is the first regular official event. It's held at an arena called the [[Potato Farm Arena|Potato Farm]] in The Wastelands, where people duel to the death. The arena was designed by Makaio Stygian as an outlet for residents to "do something" with the Wastelands Games, instead of brutally murder each other in the streets over and over. <br />
<br />
== How to Participate ==<br />
<br />
First you must follow all the rules of the Wastelands games, as well as agree to the [[Terms of Service and Rules of Conduct|TOS and ROC]]. <br />
<br />
Secondly you must have a Wastelands Hud and a [[:Category:Weapons|weapon]] at minimum. <br />
<br />
Thirdly you must show up and be ready on time, people who are late will not participate.<br />
<br />
Finally, you must be able to follow simple directions from the host of the event.<br />
<br />
=== Audience Participation ===<br />
<br />
Spectators are encouraged to use their '''melee''' Wastelands weapons on fighters who climb the fence during the match; if anything to encourage them to get back into the fight!<br />
== Fight Night Rewards ==<br />
<br />
Winners are usually awarded a trophy and matching badge for an official event, and a random selection of in-game items (Food/Useful/Ammo), for the top three finalists. All fighters receive a [[WL: Candy Scrit]] for their efforts.<br />
<br />
== Common Game Types ==<br />
<br />
There are one of three types of matches depending on player turnout, special events, of how the host feels. These are Point Matches, Tier Matches, or Tag Team matches. Each player sends the host an IM and is put on the fight roster. The roster is then "shuffled", and matches are made from that. In Point Matches, the roster is shuffled twice. Each game type requires that each player, or group of players wait in a holding cell until the arena buzzer signals the start. <br />
<br />
=== Point Matches ===<br />
<br />
Point matches are the most common type of match, each participant fights two matches, usually back to back based on the shuffled roster. They then play a second round of paired matches from the shuffled roster. Whoever has the most points wins. In the even of a tie, there will be sudden death match to determine the winner. Occasionally a group match of up to 4 players if 4 players are tied, last person standing wins. <br />
<br />
=== Tiered Matches ===<br />
<br />
Tiered matches are similar to point matches in that people fight through the roster. However winners keep fighting winners until there are two left, and losers fight losers until one loser is left. The losers in general have to fight a lot more to crawl back into the fight. The two winners and one loser then fight it out until they die. The first person to die takes third for the event, second person down takes second, and the last person standing is the winner. <br />
<br />
=== Team Matches ===<br />
<br />
Team matches are just like tiered or point matches, except two or more people are a team and progress through the ranks.<br />
<br />
== About the Arena ==<br />
[[Image:FightNightArena.png|right]]<br />
If you took the Thunderdome from The Road Warrior, and crossed it with the arena from Robot Wars, you have a pretty good idea of what the Potato Farm really is. The arena is a dynamically changing fight area, and is just as much if not more of a threat than the participants. It has the ability to store hundreds of map layouts, but currently has about a dozen "good maps". There's some we just don't use, because they're pretty unplayable. Currently only a select few people can set which maps are loaded, usually regular hosts or Wastelands Devs. There are plans to let residents control the maps in the future. <br />
<br />
=== Trap Tiles ===<br />
<br />
Trap tiles, and regular tiles are what make the Potato Farm what it is. There are currently six trap tiles.<br />
<br />
=== Pit Tile ===<br />
<br />
Pit Tiles have become a lot more dangerous as of late, ever since the Tin Man flooded the lower parts of the Arena with molten lava from [[Fort Stygian]]. When a player steps on the pit tile, a door opens up under them, and they fall into a pit of burning rock, instantly setting them on fire and burning their feet quite badly.<br />
<br />
=== Gas Tile ===<br />
<br />
The gas tile is the gamblers best friend. Sometimes it emits healing gas when triggered, other times a poison spray will hit you. And sometimes, it simply spits hot flame jets upwards.<br />
<br />
=== Sawblade Tile ===<br />
Rotary saw blades move up and down at set intervals. Touching one will cause some damage, or bleed you, or both. In addition, you'll be thrown whatever direction the blade is facing, perhaps into another trap. <br />
<br />
=== Mine Tile ===<br />
Stepping on a mine tile is probably not the best idea. The explosion will damage you, and if you don't die from the fire, perhaps being thrown into another trap will. <br />
<br />
=== Spike Tile ===<br />
Stepping on the spike tile will cause four hydraulically pressured, poisoned tipped, 4 foot long spikes to shoot up through the floor. Needless to say those who trip this trap, do not live long.<br />
<br />
=== Electrified Fence ===<br />
With people trying to claw their way out, or hang onto the surrounding upper fence during fighting, the Tin Man quickly solved this issue by connecting some kind of battery to the chain link fence surrounding the Arena. Touching the fence will deliver a nasty shock, doing minor damage.<br />
<br />
== Reports ==<br />
<br />
*[http://press.the-wastelands.org/?tag=fight-night Press Blog Articles]<br />
*Videos: [http://blip.tv/file/1421442 1] / [http://blip.tv/file/1421550 2] / [http://blip.tv/file/1421566 3]<br />
*Photo: [http://www.flickr.com/photos/opensourceobscure/2992770693/in/pool-thewastelands 1] / [http://www.flickr.com/photos/opensourceobscure/2992704723/in/pool-thewastelands 2]<br />
<br />
[[Category:Events]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Category:Food&diff=1092Category:Food2023-10-27T00:55:29Z<p>Dassina Andel: Merged current data from Games category concerning different stages of starvation. Previous data stated you could die from hunger outright.</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:Food_Meat.jpg|right]]<br />
Just like all other [[:Category:Salvage|items]], food can be crafted, traded, and found. It is the primary and most efficient way to heal yourself in The Wastelands. However it is very slow to metabolize, and sometimes has inherent risks.<br />
<br />
While wearing the game HUD, your hunger will tick away very, very, very slowly. When you're missing some health, food will metabolize quite a bit faster than normal to help you recover that health. To replenish these losses, you simply eat some food. If you look at a game items' object description, and it has the word FOOD in it, it should be edible. Rez it at your feet and click it to eat.<br />
<br />
Once you've eaten it, it will slowly apply however much food it's worth to your hunger bar over the course of 30 seconds. Typically the higher the BV a food has, the more food it applies to your hunger bar. If your hunger bar ever runs out of food, you will begin to starve. You'll see this in the hovertext of your HUD. There are three categories of being hungry. None of them are lethal.<br />
<br />
====Hungry====<br />
If your hunger bar is below 30% you will become Hungry, and your maximum health will be reduced by 10%.<br />
<br />
====Starving====<br />
If your hunger bar is below 15% you will become Starving, and your maximum health will be reduced by 30%.<br />
<br />
====Emaciated====<br />
If your hunger bar is at 0% you will become Emaciated, and your maximum health will be reduced by 60%.<br />
<br />
<br />
Food also affects other aspects of the game. For instance if you have at least 5% food in your HUD and you use the Heal Button, that food will instantly be metabolised so you receive an extra 20% more healing from the Medkit. Food also plays a significant role in the damage output for Pugilistic and Bow weapons. Essentially, staying full is really great for combat. Running around on an empty stomach is misery.<br />
<br />
=== Delicious ===<br />
If it's not apparent already, I like to use a lot of random in the games here. When you eat food, some of them have a small chance of having a delicious effect. This effect is granting more food than it usually would give, but some foods may have different beneficial side effects.<br />
<br />
=== Throwing Up ===<br />
On the other side of the delicious coin is throwing up. Throwing up is typically a negative effect where you actually lose food from your hunger bar instead of gaining it, when you eat it. The majority of the time you will throw up only half the foods normal value. Sometimes you will throw up the full value of the food. Very rarely will you throw up double the value of the food. On top of this, if you're extra unlucky you could suffer further detrimental effects.<br />
<br />
== Types of Food ==<br />
There are three primary types of food, and all can be identified by looking at an objects description. There's FOOD, BAD FOOD, and PREPARED FOOD. All of them can be consumed to potentially add more food to your hunger bar.<br />
<br />
=== Bad Food ===<br />
Because this is The Wastelands, not everything is well prepared in a sanitized environment, and sometimes you've got to be willing to risks, if just to fill your belly. Bad food is just that -- risky. On it's description it's labelled as "BAD FOOD". It has a significantly high chance of making you throw up, with little to no chance of a delicious effect. Bad food is probably better used for something other than eating, unless you're really desperate for food. Certain bad foods can be crafted into edible foods with enough effort.<br />
<br />
=== Food ===<br />
Regular old FOOD typically -- but not always -- has an equal chance of giving you a delicious or throwing up effect. It's an intermediate level of food that is pretty safe to eat, and can usually be crafted into something better.<br />
<br />
=== Prepared Food ===<br />
Prepared food is exactly the opposite of bad food. It has zero chance of making you throw up, and it has a small of amount bonus food built in to it without the required delicious effect (compared to it's BV). Most but not all prepared food has a reduced chance of having a delicious effect in comparison to normal food, on account that it's safe preparation removed some vital and tasty nutrients. <br />
<br />
== Acquiring Food ==<br />
You can find some foods in crates; kill a [[Turkey Buzzard]], [[Cave Grub]], or [[Leech]]; or fill your belly up with [[Cinderblock Stew]].<br />
[[Category:Games]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=User:Dassina_Andel&diff=1091User:Dassina Andel2023-10-25T01:33:51Z<p>Dassina Andel: Redirected page to Dass</p>
<hr />
<div>#REDIRECT [[Dass]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Candied_Orh-ghans_on_a_Stick&diff=1090WL: Candied Orh-ghans on a Stick2023-10-25T01:26:59Z<p>Dassina Andel: Updated example picture, with better detail/lighting</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WLCandiedOrh-ghans.png|name=Candied Orh-ghans on a Stick|bv=15|description=Rip and tear into these sweet guts... on a stick!|recipe=The only way you can get these is to use a [[WL: Candy Scrit]] on the [[Candy Masheen]], and be very lucky!}}<br />
[[Category:Food]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WLCandiedOrh-ghans.png&diff=1089File:WLCandiedOrh-ghans.png2023-10-25T01:25:58Z<p>Dassina Andel: </p>
<hr />
<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Dass&diff=1082Dass2023-08-24T23:36:03Z<p>Dassina Andel: Changed one obviously false rumor, for a slightly-less false rumor.</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:WLDass2023.png|thumb|Dass is played by [https://my.secondlife.com/Dassina.Andel Dassina Andel], and can frequently be found in [[The Wastelands]].]]<br />
<br />
Dass is a bit of an anomaly, being a [[Manimals|Manimal (Mwrr)]] that genuinely enjoys trading and interacting with others. Generally standing a hair taller than most residents, her fur is mostly gray, criss-crossed with black stripes, and kept mostly clean. A thick growth of black fur covers her head, and is kept pulled back into a ponytail. Both ears are missing, with scars in place of where her ears should be. Strikingly blue eyes are always constantly roaming about, constantly taking in her surroundings.<br />
<br />
While Dass is quite versed in all things trading and combat when challenged -- she tends to hold grudges, and has a hard time backing down from a challenge. Communicating is also not her strongest skill; usually resorting to simple words and physical gestures.<br />
<br />
=== Rumors About Dass ===<br />
<br />
*Dass is the owner and proprietor of the Quick-Halt Convenience Store, where she amasses goods that she sells or trades for.<br />
*She never takes off her metal scrap "boots", because they hide and support deformed lower legs.<br />
*The Tin Man gave her a shiny metal hat, to get her to stop beating people up over bad trades.<br />
*She is one of the remaining members of Renegade Legion, a group dedicated to their own interests of profit in The Wastelands.<br />
<br />
[[Category:Player Characters]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Dass&diff=1081Dass2023-08-24T23:32:30Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:WLDass2023.png|thumb|Dass is played by [https://my.secondlife.com/Dassina.Andel Dassina Andel], and can frequently be found in [[The Wastelands]].]]<br />
<br />
Dass is a bit of an anomaly, being a [[Manimals|Manimal (Mwrr)]] that genuinely enjoys trading and interacting with others. Generally standing a hair taller than most residents, her fur is mostly gray, criss-crossed with black stripes, and kept mostly clean. A thick growth of black fur covers her head, and is kept pulled back into a ponytail. Both ears are missing, with scars in place of where her ears should be. Strikingly blue eyes are always constantly roaming about, constantly taking in her surroundings.<br />
<br />
While Dass is quite versed in all things trading and combat when challenged -- she tends to hold grudges, and has a hard time backing down from a challenge. Communicating is also not her strongest skill; usually resorting to simple words and physical gestures.<br />
<br />
=== Rumors About Dass ===<br />
<br />
*Dass is the owner and proprietor of the Quick-Halt Convenience Store, where she amasses goods that she sells or trades for.<br />
*She never takes off her metal scrap "boots", because they hide and support deformed lower legs.<br />
*She once took down a rampaging mutant spider singlehandedly, without so much as a scratch.<br />
*She is one of the remaining members of Renegade Legion, a group dedicated to their own interests of profit in The Wastelands.<br />
<br />
[[Category:Player Characters]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WLDass2023.png&diff=1080File:WLDass2023.png2023-08-24T23:31:49Z<p>Dassina Andel: 2023 Photo Update</p>
<hr />
<div>== Summary ==<br />
2023 Photo Update</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:Dass.png&diff=1079File:Dass.png2023-08-24T23:27:45Z<p>Dassina Andel: Dassina Andel uploaded a new version of File:Dass.png</p>
<hr />
<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Coffee_Beans&diff=1078WL: Coffee Beans2023-05-20T12:42:08Z<p>Dassina Andel: Added Doktor Aeg as a source</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_CoffeeBeans.jpg|name=WL: Coffee Beans|bv=7|description=A handful of hard, dark beans. They taste very bitter when you bite into one of them.|recipe=You can only receive them by trading with, or completing a Task for [[Alden]], or a Potion Task for [[Doktor Aeg]].}}<br />
[[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Leather_Fist_Wraps&diff=1077WL: Leather Fist Wraps2023-05-17T02:27:33Z<p>Dassina Andel: Added list of available Upgrade Kits</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_LeatherFistWraps.jpg|name=WL: Leather Fist Wraps|bv=16|description=Leather formed into a pair of thick fist wraps, these will help protect your knuckles when the punches start flying. This weapon comes as a pair of items, but you need only wear the Right-hand Fist Wrap for them to be considered an active weapon. These are considered to be [[Pugilistic Weapons]]. They can be repaired with [[WL: Ball of twine]], [[WL: Bits of leather]], and [[WL: Stitched leather]]|recipe=You can craft your own set of Leather Fist Wraps at [[Doktor Aeg]] with the following '''FIVE''' items:<br />
*[[WL: Ball of twine]]<br />
*[[WL: Cloth]]<br />
*[[WL: Padding]]<br />
*[[WL: Stitched leather]]<br />
*[[WL: Stitched leather]]}}<br />
Leather Fist Wraps must be brand new (100/100 condition) in order to upgrade a pair. Simply take a new pair of Leather Fist Wraps, and an Upgrade Kit to [[Doktor Aeg]], and he will upgrade your Leather Fist Wraps with the provided Kit.<br />
The Upgrade Kits are:<br />
*[[WL: Kit - Rusty Knuckles]]<br />
*[[WL: Kit - Glass Jaws]]<br />
*[[WL: Kit - Shark Bites]]<br />
*[[WL: Kit - Snake Eyes]]<br />
[[Category:Salvage]]<br />
[[Category:Weapons]]<br />
[[Category:Public_Recipes]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Coffee_Beans&diff=1070WL: Coffee Beans2023-04-13T02:22:21Z<p>Dassina Andel: Added Alden Task Reward source</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_CoffeeBeans.jpg|name=WL: Coffee Beans|bv=7|description=A handful of hard, dark beans. They taste very bitter when you bite into one of them.|recipe=You can only receive them by trading with, or completing a Task for [[Alden]].}}<br />
[[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Candy_Scrit&diff=1069WL: Candy Scrit2023-03-27T22:31:51Z<p>Dassina Andel: Addition of source from Alden, for completing a Task</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_CandyScrit.jpg|name=WL: Candy Scrit|bv=1|description=A small wooden coin that can be used with the [[Candy Masheen]] to receive a random food reward.|recipe=You can find them in uncommon and rare crates, receive them as a reward for completing a Task for [[Alden]], or receive them as rewards from Events like [[Fight Night]] or [[War Zone]].}}<br />
[[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Category:Food&diff=1068Category:Food2023-03-24T02:46:53Z<p>Dassina Andel: /* Acquiring Food */ Removed reference of trading with Saul for food</p>
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[[Image:Food_Meat.jpg|right]]<br />
Just like all other [[:Category:Salvage|items]], food can be crafted, traded, and found. It is the primary and most efficient way to heal yourself in The Wastelands. However it is very slow to metabolize, and sometimes has inherent risks.<br />
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While wearing the game HUD, your hunger will tick away very, very, very slowly. When you're missing some health, food will metabolize quite a bit faster than normal to help you recover that health. To replenish these losses, you simply eat some food. If you look at a game items' object description, and it has the word FOOD in it, it should be edible. Rez it at your feet and click it to eat.<br />
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Once you've eaten it, it will slowly apply however much food it's worth to your hunger bar over the course of 30 seconds. Typically the higher the BV a food has, the more food it applies to your hunger bar. If your hunger bar ever runs out of food, you will begin to starve. You'll see this in the hovertext of your HUD. When you're starving you'll occasionally take damage until you eat some food, or you die.<br />
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Food also affects other aspects of the game. For instance if you have at least 5% food in your HUD and you use the Heal Button, that food will instantly be metabolised so you receive an extra 20% more healing from the Medkit. Food also plays a significant role in the damage output for Pugilistic and Bow weapons. Essentially, staying full is really great for combat. Running around on an empty stomach is misery.<br />
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=== Delicious ===<br />
If it's not apparent already, I like to use a lot of random in the games here. When you eat food, some of them have a small chance of having a delicious effect. This effect is granting more food than it usually would give, but some foods may have different beneficial side effects.<br />
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=== Throwing Up ===<br />
On the other side of the delicious coin is throwing up. Throwing up is typically a negative effect where you actually lose food from your hunger bar instead of gaining it, when you eat it. The majority of the time you will throw up only half the foods normal value. Sometimes you will throw up the full value of the food. Very rarely will you throw up double the value of the food. On top of this, if you're extra unlucky you could suffer further detrimental effects.<br />
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== Types of Food ==<br />
There are three primary types of food, and all can be identified by looking at an objects description. There's FOOD, BAD FOOD, and PREPARED FOOD. All of them can be consumed to potentially add more food to your hunger bar.<br />
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=== Bad Food ===<br />
Because this is The Wastelands, not everything is well prepared in a sanitized environment, and sometimes you've got to be willing to risks, if just to fill your belly. Bad food is just that -- risky. On it's description it's labelled as "BAD FOOD". It has a significantly high chance of making you throw up, with little to no chance of a delicious effect. Bad food is probably better used for something other than eating, unless you're really desperate for food. Certain bad foods can be crafted into edible foods with enough effort.<br />
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=== Food ===<br />
Regular old FOOD typically -- but not always -- has an equal chance of giving you a delicious or throwing up effect. It's an intermediate level of food that is pretty safe to eat, and can usually be crafted into something better.<br />
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=== Prepared Food ===<br />
Prepared food is exactly the opposite of bad food. It has zero chance of making you throw up, and it has a small of amount bonus food built in to it without the required delicious effect (compared to it's BV). Most but not all prepared food has a reduced chance of having a delicious effect in comparison to normal food, on account that it's safe preparation removed some vital and tasty nutrients. <br />
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== Acquiring Food ==<br />
You can find some foods in crates; kill a [[Turkey Buzzard]], [[Cave Grub]], or [[Leech]]; or fill your belly up with [[Cinderblock Stew]].<br />
[[Category:Games]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Cinderblock_Stew&diff=1067Cinderblock Stew2023-03-14T01:03:51Z<p>Dassina Andel: Corrected formatting of 48/24 hour stew duration, if Rustmouth Cure is added to the stew</p>
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[[Image:Aegs_Stew.jpg|right]]<br />
At [http://maps.secondlife.com/secondlife/Cormac/82/92/88 Aegs Cave] in [[Cormac]], the community as a whole can help [[Doktor Aeg]] create a stew that will fill up your hunger bar. It's simple to use, and has a few stages of building. It may require the efforts of multiple people to achieve, but it's not impossible. All objects will need to be rezzed on the stew, and not Aeg himself. At any time while the stew is not complete, you can click it to see it's progress.<br />
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:*First of all the stew will need to rez a [[WL: Cinder Block]].<br />
:*Secondly, the stew will need five [[WL: Flask Full of Dirty Water]]. Don't worry, Aeg will give you the [[WL: Empty Flask]] back.<br />
:*Thirdly, the stew needs something plant, something meat, something savory, something sweet, and [[:Category:Food|150 BV worth of food]] (including some misc not-food items). Food is broken up into the previously mentioned categories, and a few foods can count as being multiple categories. I'll leave it up to the players to figure out which categories of food are which.<br />
:*Optionally, up to three [[WL: Flask Filled With Acrid Brown Paste]] can be added to the stew. Each flask added this way will increase the chance of the stew curing someone afflicted with [[Rustmouth]].<br />
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When completed and for up to 48 hours after the stew is complete, or 24 hours if Rustmouth Cure was added; it will serve up to 100 servings of stew. '''All players''' will be able to click it to eat some. When you eat it you get a FULL hunger bars worth of food, and you can do this every six real world hours.<br />
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==== Curative Stew ====<br />
If one or more [[WL: Flask Filled With Acrid Brown Paste]] has been added to the stew, it inherits a chance to cure people of Rustmouth. Simply put the more flasks in the stew, the better the chance. There is no guarantee it will cure you as that is reserved for the actual item itself. But since you can eat from the stew multiple times, you can have multiple chances. The BV of the cure does NOT count towards the BV requirement for completing the stew. Additionally if any flasks are added to the stew, the stew is only good for 24 hours instead of 48 because the curative properties of the cure cause the stew to spoil faster.<br />
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[[Category:Food]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Healing_Masheen&diff=1066Healing Masheen2023-03-14T00:56:47Z<p>Dassina Andel: Added mention of Healing Masheens in Cormac and Fort Stygian</p>
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[[Image:HealingMasheen.jpg|right]]<br />
Long ago, a small pile of glowing green rocks was unearthed by the blowing sands of [[Hambone Slash]], next to the old Arena. Wandering wastelanders quickly discovered the strange rocks could heal just about any injury simply by standing near them. Some even took to licking the rocks, thinking that doing so would grant faster healing or greater strength. Fights would quickly break out over who should control the strange rocks, with people endlessly attacking each other, while basking in the healing glow of the green stones.<br />
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The Tin Man saw the growing conflict, and removed the stones, instead splitting them up between two older non-functional [[Salvage Masheen]] units, placing one above [[Alden]], and the other next to the [[Fight Night]] Arena. People quickly figured out, that the doors on these newly dubbed "Healing Masheens" would only open for a short time if they placed various salvage and items on the small conveyor belt, which were pulled into the Masheen, never to be seen again. Some theorize that these new Masheens break down the offered items, to be collected later as food for the Tin Man itself. More Healing Masheens have been built since the initial first two units, with units in [[Cormac]] and [[Fort Stygian]].<br />
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=== How to Use ===<br />
Just rez any WL item with a Barter Value on the conveyor belt of each Healing Masheen [http://maps.secondlife.com/secondlife/The%20Junkyard/124/200/77 located here] and [http://maps.secondlife.com/secondlife/The%20Wastelands/53/137/76 here]. Doing so will permanently destroy the item, and an amount of healing time will be added, depending on the BV of the item offered up. Simply standing next to the Healing Masheen will slowly regain health until the Masheen timer runs out.<br />
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Wasteland Land Owners will receive a small bonus of time added with every item rezzed by having their "Wastelander" group tag active when rezzing them item on the Healing Masheen.<br />
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=== Masheen Rules ===<br />
Starting a fight at the Healing Masheen is not allowed. That said, the Healing Masheens are not a "safe spot". That means if you're fighting someone and run to a masheen expecting combat to suddenly end, it's not going to happen: nobody is obligated to stop fighting you because you're there. Do not camp near the masheen for weakened players: it's a public resource, and no individual or clan is meant to be able to control who can use it, or when. One-day game suspensions will be handed out to those doing starting-fights-at-Masheens shenanigans.<br />
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[[Category:Games]][[Category:Relics]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Category:Games&diff=1065Category:Games2023-03-14T00:52:32Z<p>Dassina Andel: /* New Player Tips */ Removed reference to trading scrap to Saul for food.</p>
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[[Image:WL177_HUD.jpg|right]]<br />
In The Wastelands we have our own game system simple known as "The Game". Our game has evolved very slowly for as long as the estate has been around (Since Jan 2007). As it stands now, the game is far more than looking for salvage, building stuff with your scrap, and using the things you've build to clobber people who want your scrap. But that's how it all started; and hopefully this wiki article will cover all the bases of playing the game. If you haven't already tried our inworld tutorial, please click any tutorial sign at any arcade machine and give it a try. It covers all the very basics of playing the game, and will get you playing in no time!<br />
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The game's development doesn't advance too quickly, but it typically advances faster than the Wiki updates. So please be sure to check out the [[Game Updates]] wiki article.<br />
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== Pre-Preface: Please RTFM ==<br />
'''READING INSTRUCTIONS IS ESSENTIAL TO THIS GAME!''' I know that this is A LOT to read for someone brand new to the games, but I am 100% not sorry for such thorough documentation. This single page alone just scratches the surface of how complex our games are; the other pages it links to are where it gets really in-depth. If you need help or have questions, don't be afraid to [secondlife:///app/group/16144373-a511-49a4-a372-9958d4e71d3f/about ask in group chat] -- but keep in mind that if you ask something that's probably covered on this page here, people are going to snicker. So do your homework and read it here first, rather than asking and reading about it in group chat.<br />
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== Preface: An OPT-IN Game ==<br />
The HUD is vital to everything you do in our games. You can acquire and equip a HUD by clicking any of the arcade machines at any of the main telehubs on our estate. You can choose to start playing any time you want, and you can choose to stop playing any time you want, simply by detaching the HUD. When you're not wearing a HUD, you cannot be affected by weapons, Critters, hunger, environmental hazards, or any other game mechanic -- but you also can't participate in any portion of the game. This makes our game system completely OPT-IN. It's all fairly simple: put the HUD on and you can play, take it off and you cannot. That being said, if you're wearing the HUD, anyone can attack or kill you anywhere, any time, for any reason or no reason at all. People never need an RP reason, or even any excuse, to attack you. "Dying" happens; it's part of the game. If you can't roll with the punches of the occasional killing out of the blue -- or the occasional fall to your death, starvation, poisoning, irradiation, or immolation by lava -- this may not be the game you want to play -- but I encourage you to keep reading, because there's so much more that this game offers than PVP.<br />
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Interestingly and ironically enough, Wastelanders are highly cooperative and outgoing. I think they're more worried about other game-powered environmental dangers and hunger than someone on a killing spree. Wastelanders have a VERY strong sense of community, and as such I feel obligated to warn people who come in to just kill others for little to no reason at all. You '''WILL NOT''' make friends this way. You will not even make enemies this way. Most likely, you will simply be snubbed by oldbies and regulars, and probably killed on sight by a few. The people you're venting your aggressions on have years of experience and better equipment and resources. Can there be villains and bad guys? Yes, people have pulled it off very successfully in the past! The trick is to at least introduce yourself to the people you're fighting before you kill them, or maybe put some LEGIT [[:Category:Role Play|roleplay]] behind it. Hell, be friends! Try to be someone that players will love to hate, not someone that they'll hate to acknowledge. I'm absolutely not saying you need permission to kill people, or an RP reason -- I'm just saying that actions have consequences.<br />
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== The HUD ==<br />
As mentioned earlier, you can get a HUD by clicking any arcade machine at one of our [secondlife://The%20Wastelands/137/156/67 main telehubs]. Every time you want to wear a HUD, this is what you need to do. The HUD never is a part of your inventory, it just equips. If you're brand new, it'll ask if you want to join our Wastelands Experience. Once you click yes, it'll never bother you again for a permission unless you revoke it at some point. A HUD will equip and then you'll then be asked to take the tutorial. Hopefully the tutorial brought you to this wiki article, and not the other way around. If you haven't gone through the [secondlife://The%20Wastelands/137/156/67 tutorial] yet, I suggest you do! Completing it with a HUD equipped will get you your first newbie weapon, and it has rezzed examples of the things you'll want to be on the look out for, as well as covering all the basics of the game. Without further ado, let's discuss the visual aspects of the game HUD.<br />
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=== Health Bar ===<br />
[[Image:HUD_Health.jpg|right]]<br />
The most prominent part of the HUD is the health bar. It actually has two parts, the "plain numbers" hovertext and the bar itself. Obviously, the fuller the bar is, the more health you have. The hovertext conveys various information: they tell you your percent of health you have left, along with any other important game-related messages about your health status. Also, any time you interact with certain components of the game the "combat timer" is flagged, and the numbers turn red. If the numbers are ever red, it is '''NOT''' safe to take your HUD off - you'll get a short game suspension. This punishes people for hudding up, grabbing salvage, and immediately removing the HUD - or hudding up, attacking someone, and immediately removing the HUD. Typically, you have to wait a minute or more before the text turns green again.<br />
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=== Hunger Bar ===<br />
[[Image:HUD_Hunger.jpg|right]]<br />
The hunger bar is a thin orange bar under the health bar that represents how much food you have in your belly. Eating [[:Category:Food|Food]] is important, as it fills up your hunger bar. When you have food in your hunger bar, it will slowly convert food to health if you're ever hurt. It also decays at a much slower rate if you're not hurt. You must not be flagged for combat, and you must not be running to heal naturally. Healing with food is the slowest -- but '''MOST''' efficient way to heal in the game. As long as you're not starving, one of the other benefits of having food available is that you have a chance to reduce the time that a DoT will affect you. But if you ever begin to run out of food, you'll start to starve. In the past you used to slowly die from hunger, but now there are three categories of being hungry. None of them are lethal.<br />
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====Hungry====<br />
If your hunger bar is below 30% you will become Hungry, and your maximum health will be reduced by 10%.<br />
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====Starving====<br />
If your hunger bar is below 15% you will become Starving, and your maximum health will be reduced by 30%.<br />
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====Emaciated====<br />
If your hunger bar is at 0% you will become Emaciated, and your maximum health will be reduced by 60%.<br />
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[[:Category:Food|Learn more about food here]].<br />
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=== DoT Status Indicators ===<br />
[[Image:HUD_Dots.jpg|right]]<br />
DoT stands for '''D'''amage '''O'''ver '''T'''ime. There are tons of hazards across the Wastelands, and some weapons and environmental effects pack an extra punch. When you get damaged by one of these types, you'll continue to take extra damage for a short while. The status indicators will light up if and when you're under these effects. As long as you are not considered Hungry, Starving, or Emaciated, every time a DoT ticks you have a 5% chance to reduce the duration of the DoT for the cost of 5% of your food. If you're under the effects of a Medkit, your chances are doubled to 10%. If you have one of any type of DoT it will probably be negated on any resist. A stack of the same type of DoTs will reduce the duration, but not the damage.<br />
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=== Heal Button ===<br />
On the HUD there's a big red button. This button is the "Heal Button". When you click it, and if you have any [[WL:_Medkit | Medkits]] loaded in your HUD, it will consume one to heal you. All new players start with a few Medkits. Medkits are the most expensive way to heal -- but they heal instantly. These instant heals are best used mid-combat to prevent death.<br />
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=== Utility ===<br />
If you click the health bar a small dialog menu will pop up. In this menu it'll say how much food and how many Medkits you have left. The Help button will bring you to this Wiki page, and the Players button will list all other active players in the region. The HUD will also say what the current RP date, time, and weather is like in your local chat.<br />
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=== Built-in Limiters and Automatic Rules ===<br />
We have a Pre-HUD script and height check. Hard script limits are in place to help you with region crossings while wearing the HUD. A lot of people don't know that the more scripts you wear, the more taxing a region crossing is for your avatar. Since most of this game consists of running across the 10+ regions of our estate, a smooth region crossing is super important. The limits for scripts are just 75. [http://www.the-wastelands.org/2014_Public/Find_Your_Lag.png You can find out what script heavy items you have here.] Our height limit for avatars is 1.32 meters or about 4 feet 3 inches. For some aspects of the game, extremely short avatars had a very unfair advantage, and that is why the limit is in place now. It's not because we hate child avatars; we have some regular child avatars on the estate. Like all other limiters, it's there for the sake of game balance.<br />
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To keep the game fair the HUD keeps track of certain rules and automatically applies limitations or penalties. Certain interactions, including combat, will cause your HUD's hovering text to become red. When your HUD's hovertext is red, is it NOT safe to remove your HUD without an automatic game suspension. When you're suspended, you'll just have to wait until the suspension is over before you can play the game again.<br />
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The HUD also has a few built-in movement limiters to help make the game a bit more realistic, and to prevent cheating. You can avoid most of these by running or walking everywhere normally. <br />
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First, there's the jump limiter. Normally, SL allows you to jump very, VERY high -- and for our game that's both unrealistic and dangerous. Instead of these high moon jumps, you can think of our jumping abilities as something more like parkour. It would still be an impressive jump height, if you saw someone do it in real life - but you're not going to be jumping onto the roof of a single-story building in a single bound. The jump limiter mostly keeps all that in check -- primarily because we have falling damage.<br />
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Secondly, there's the run limiter. If you exceed the normal run pace in SL, you're probably using a movement assist or teleporter -- both of which are strictly forbidden in our games. The run limiter helps to keep your avatar's speed in check, but if you consistently go faster than it allows, it will disable your HUD.<br />
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Thirdly, there's a teleportation limiter. Certain game interactions, such as dying or entering Aeg's Cave, have game scripted teleports, and the HUD handles these just fine. Personal teleports including double click teleports, or sitting on objects far away (sit-teleporting) aren't allowed. If you teleport, your HUD will be DETACHED from you, not just disabled.<br />
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Finally, there's the fly limiter. Flying while playing the game is also strictly forbidden, and if you fly your HUD will be disabled. I should mention that sometimes if you're in Build mode and you right click something, it'll cause you to fly. It's a strange SL quirk that can't be accounted for through scripts, so try not to enter Build mode in your SL client while wearing the HUD.<br />
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If your HUD ever becomes disabled, you can just click it to re-enable it, unless you're suspended; you'll just have to wait that out. If your HUD becomes disabled and your hovering text was red, it's exactly the same as incurring a suspension.<br />
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When you equip or reactivate your HUD, you can't loot anything for the first 90 seconds.<br />
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== Role Play Helpers ==<br />
Even though role play isn't mandatory while wearing the HUD, we've built in a few immersive features to make things more interesting and help keep everyone on the same page. You can get a general idea about the weather and time by looking at the big block on the right side of the HUD. Any time you equip a HUD or click it, it'll spit out a short blurb about the time and current weather conditions. What started out as just a novel idea has caused many regulars to "dress up" for the weather that day. There are plans to incorporate weather into more game stuff when SL has more features, and when there's time to work on it.<br />
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=== In/Out of Character ===<br />
A line of text appears under your health % text. This indicates whether or nor you're "In Character" or "Out of Character". As mentioned in the [[:Category:Role_Play|role play]] section of our wiki, the way you show that you're "In Character" is to enable a group tag with the word "Ruin't" in it. This little bit of text is just an extra reminder to show your current status.<br />
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=== Role Play Time and Temperature ===<br />
[[Image:HUD_RP-Time.jpg|right]]<br />
Our RP [[time]] takes real world seasons and folds them into six fictional Wastelands seasons. For each real world year, we call it a "span". Our spans started the year the estate was created in 2007. On the HUD, the little round dial will show the position of the sun in the sky, based on SL time. Temperature is just a general feel for how comfortable or uncomfortable the current weather is. Temperature is visually displayed by a generic thermometer on the HUD.<br />
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=== Role Play Weather ===<br />
[[Image:HUD_RP-Weather.jpg|right]]<br />
RP weather and temperature data is sourced from a historical location in the real world many decades ago, and then translated into generalized RP weather and time terms. You'll never find exact temps or times, just generalized terminology. The square icon in the HUD shows what the current weather conditions are like. The weather isn't 100% perfect because the equipment used to record the weather had occasional downtime. For the most part, weather is usually recorded correctly, and there are very few incidents of incorrect weather. There have been some witnessed incidents where weather will go from HOT to FREEZING and back to HOT again. But this is only intended to help your immersion: if the data it gives you just doesn't make sense for the season or time, feel free to simply not acknowledge it.<br />
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===Swimming and Drowning===<br />
When you enter a body of Second Life water, your avatar will begin to “swim!” You will swim slower than walking, and will tend to float to the surface and bob up and down near it. You can very slowly descend and stay underwater if you hold the space bar.<br />
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If you stay under water for too long (30 seconds or more,) you’ll start to take damage from drowning. All you need to do to stop this is to get to the surface and breathe some air.<br />
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Jumping into water from heights still can cause falling damage.<br />
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Swimming with the game HUD on is probably not compatible with any available swim animation override HUDs, because most swim HUDs control their animations by having you fly underwater – and, with The Wastelands’ game HUD, you’re not flying. For now, the HUD plays a very basic swimming animation until I can acquire a better copy/transfer one.<br />
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=== Falling Damage ===<br />
We have falling damage in our game. Rather than put out some chart showing what damage percent correlates to what falling height, the best way to learn about it is to experience it first hand. You'll get a good idea of what is and is not an acceptable distance to fall. Falling damage CAN be lethal, so don't jump from anywhere particularly tall.<br />
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== Staying Alive ==<br />
Now that you know all about how to keep an eye on your health and the basic layout and functionality of the HUD, you're probably interested in learning how to restore your health when it inevitably goes away. Fortunately, there are quite a few ways to heal yourself, and the "efficiency" of converting game items into healing stuff depends on how fast you want to be healed.<br />
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=== Food ===<br />
[[:Category:Food|Eating food]] is by far the most efficient way to heal in The Wastelands. It is also the slowest way to naturally heal your wounds. Staying well fed is very important. Our [[:Category:Food|food]] system is a bit complex and is deserving of it's own category -- so check it out.<br />
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=== Healing Masheen ===<br />
[[Image:Healing_Machine.jpg|right]]<br />
The Healing Masheen is the second most efficient way to heal yourself. It is an archaic salvager relic that has been haphazardly repaired, but which doesn't function as it once did. To activate the Healing Masheen, simply rez any salvage on top of it. It will consume the rezzed item and start up. The duration of its activation is based on the rezzed item's [[:Category:Salvage|Barter Value]]: the higher the BV, the longer the Healing Masheen will heal. If the salvage is rezzed by a land owner who has the Wastelander group tag on, the Healing Masheen will stay active for twice as long as it would if rezzed by someone without that tag on. While active, it will heal anyone in the vicinity: friends and even potential enemies. It should be noted that while the machine accepts any sort of object rezzed on top of it, it is less effective at healing than eating food is -- unless you're healing a large group of people. There are several healing machines located in the estate; search around to find them. One is located here[secondlife:///app/teleport/The%20Wastelands/51/138/76/ The Wastelands].<br />
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==== Unwritten (Now Written) Masheen Rules ====<br />
Starting a fight at the Healing Masheen or Salvage Masheen is not allowed. That said, the Healing Masheens and Salvage Masheens are not a "safe spot". That means if you're fighting someone and run to a masheen expecting combat to suddenly end, it's not going to happen: nobody is obligated to stop fighting you because you're there. On the other hand, starting fights at the [[Healing Masheen]] is '''REALLY''' frowned upon, so don't do it. Also, don't camp near the masheen for weakened players: it's a public resource, and no individual or clan is meant to be able to control who can use it, or when. If I have to come deal with any starting-fights-at-Masheens shenanigans, I'll suspend you for a day or so.<br />
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=== Medkits ===<br />
[[Image:Medkit.jpg|right]]<br />
Crafting and healing with [[WL: Medkit|Medkits]] is the most expensive way to heal damage, but it is also instantaneous. All new players start with a few Medkits for free. Once you use them, you'll have to craft more and load them into your HUD. To load them into your HUD, make sure your HUD is equipped and rez one near your feet, then click it. It's as simple as that. <br />
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You can only use a Medkit every 10 seconds if you're not flagged for combat or every 30 seconds if you're are. When you use a Medkit a few things will happen, but only while the medkit is on cooldown (10 or 30 seconds):<br />
*Using a medkit will flag you for combat.<br />
*You will have 10% damage resistance to incoming damage.<br />
*Your chances of reducing a DoT effects duration is doubled.<br />
*You will get 5% food.<br />
<br />
=== Dying ===<br />
Even though there's a lot of ways to help you stay alive, you will inevitably die. In The Wastelands, we call it "going unconscious," because we feel it's up to the player if they want to have a permanent death. When you go unconscious you'll be teleported to the nearest quasi-safe area, typically an [[:Category:NPCs|NPC]] or Healing Masheen. While there, you won't be able to move or interact with anything for 90 seconds, during which your health will regenerate fairly rapidly. Once your health reaches 25% you will enter what is called the "Grace Period". During the Grace Period, you can move around freely or remove your HUD if you're done playing, but you still can't interact with anything - nor can you take damage. Once Grace Period is over, you'll go back to playing the game as normal.<br />
<br />
== Getting Loot ==<br />
In the Wastelands, it's all about the [[:Category:Salvage|items]] and [[:Category:Public Recipes|knowledge]] you possess. The larger the diversity of items and equipment you own, the more potential you have to discover [[:Category:Ruined Papers|new recipes]]. All equipment, weapons, food, Medkits, everything is crafted or found through natural gameplay. By now, you're probably wondering how you acquire Medkits and food. Fear not, brave adventurer! We've got you covered! You don't have to spend a single Linden dollar to play the games in the Wastelands. (Though there are still opportunities for people who wish to spend, or earn, some cash...)<br />
<br />
=== Crates ===<br />
[[Image:Salvage_Crates.jpg|right]]<br />
The oldest, most tried and true method of acquiring stuff is by looting crates. Crates spawn across all of the estate at a regular pace. Crates hang around for a long while before eventually disappearing on their own, that way the cycling of salvage stays fresh. There are three types of crates that spawn on the estate, Common, Uncommon, and Rare. These typically denote the scarcity of the loot you can acquire from them. However, looting crates can be dangerous: the contents of the crates could be very old and explosively unstable. It's not common, but they do sometimes explode!<br />
<br />
=== NPCs ===<br />
Various [[:Category:NPCs|NPCs]] across the estate will offer you to do [[:Category:Tasks|Tasks]] for them, and as a reward for completing the task you'll get some loot. Alternatively, they might be able to barter items you have for other items you may want. Check out each NPC in the [[:Category:NPCs|NPC category]] to find out more.<br />
<br />
=== Harmful Plants ===<br />
[[Image:Salvage_Plants.jpg|right]]<br />
Currently there are two plants that spawn on the estate that require special care to loot. They spawn very slowly, but stay around for a full 24 hours or until someone loots them. However, you simply cannot run up to them and loot them, as they're deadly sharp. In order to safely loot them, you will need to hit them once with a [[WL: Flayer]] or [[WL: Machete]], then immediately rez a [[WL: Chemical A]] on top of it to prevent it from dying, and finally hit them one more time to actually pick it up.<br />
<br />
=== Micro Economy ===<br />
The Wastelands has its own very successful and long standing micro economy based on supply and demand of game items. Simply put, "Player X has item B. You want Item B. He will sell or trade it to you for XYZ". Almost all of the [[:Category:Salvage|items]] in the Wastelands game have transfer permissions. This lets players create their own markets and shops specifically to sell the things they find and craft in the Wastelands. All ''current'' items with a "WL:" prefix have a '''B'''arter '''V'''alue associated with them -- BV for short. This number is primarily used for game calculations, but is a good indicator of an item's scarcity, or the sum of its parts. Typically, when you craft something, the resulting BV is near the sum of the parts, but this isn't guaranteed. BV also does not dictate the price another player will sell or trade items for. BV is just a good way to eyeball an item's worth and rarity. But if you really want to know how much something is worth, check out the [[:Category:Established Shops|player run markets]] scattered across the estate. Interested in setting up your own shop to sell salvage in? [http://land.the-wastelands.org Buy some land]!<br />
<br />
==== Buyer Beware ====<br />
We're unable to help in any way with 3rd party sales. 99% of all established salvage stores and player trades in all the history of the estate have been operated by upstanding and honest players. However, there have been one or two occasions where people have scammed other residents. To avoid these issues, here's a few tips:<br />
:*When buying items with Linden Dollars from a person you don't know, it's okay to ask them to rez the item and set it for sale – rather than just pay them money directly.<br />
:*A common thing many shop owners do is box up the more primmy items, such as weapons, into a single prim. It's up to the buyer to inspect the contents of these boxes and determine whether they're legit items or not. Remember, all legit items have a WL: prefix, and are made by one of the [[Management | Developers]].<br />
:*If you buy an item from a shop, make sure you right click and select “Take” to bring it into your inventory.<br />
<br />
==== <span style="color:#FF0000">Do Not Trade or Buy Items From Banned People</span> ====<br />
In the unlikely event that an individual is banned from the estate, all of their game items are flagged for deletion. Which is why you should demand that they show up in person for a trade.<br />
<br />
==== Items Disclaimer ====<br />
This game is free, and because of that we're not obligated to replace any item for any reason. As time has gone on, we've put in more checks and better error reporting, and for the most part we'll do what we can to help, when we can see the problem. But there are times when we just can't or won't replace things.<br />
<br />
== Crafting ==<br />
[[Image:Salvage_Masheen.png|200px|right]]<br />
[[Image:Doktor_Aeg.jpg|200px|right]]<br />
Once you loot a lot of salvage, you'll want to do something with it. This is where the crafting stations come in: the [[Salvage Masheen]] and [[Doktor Aeg]]. Crafting items is easy!<br />
:* Make sure you have a game HUD on and active.<br />
:* Get close to the the crafting station and click it to turn it on.<br />
:* '''DON'T CLICK CRAFT ITEM YET''' <br />
:* On the table, rez a few items that you think will combine into a new item.<br />
:* Click Craft Item and (maybe) receive that new item!<br />
:* If the combination you've rezzed doesn't work, the items will be returned to you. Make sure to Keep each one.<br />
:* Try new combinations! Many items you've crafted can be used as crafting components, as well.<br />
<br />
You might be asking, "What recipes work?!" One method of discovering what goes into a recipe is with hints gained from the [[:Category:Ruined Papers|ruined papers]] you'll find in your scavenging. Or you could try to find out through experimentation! People who experiment are bound to find certain recipes first -- which means that, if they keep the recipe a secret, they can resell the finished products before anyone else. Or, better yet, wield superior items against their foes! There are a few [[:Category:Public Recipes|Public Recipes]] that every newbie should take time to get to know. They'll help you survive out there a little better.<br />
<br />
=== Crafting Tips ===<br />
:* The knowledge of a recipe is worth far more than any piece of salvage or completed item. Don't expect to trade a [[WL: Hunk of rubber]] for the recipe of a [[WL: Slugthrower]].<br />
:* Don't share recipes you know with anyone but your utmost trusted best friend ever! If you've found something unique, you are in control of that information, and if you ever share it, consider it shared with everyone. You have no control of that recipe once it leaves your hand. Keeping secrets is good for you in this game.<br />
:* Buying and selling of recipes for L$ is strictly taboo, and perhaps the highest affront to the everyone who plays the game. People are far more willing to trade recipes for other recipes, a nice pile of salvage, or even some good role play. Even asking about it... oh my god... just... don't. You'll regret it forever.<br />
:* Most but not all recipes on the Salvage Masheen are 3-item combos, while Doktor Aeg's recipes vary from one to five items.<br />
:* Not all recipes create single items; some recipes create multiple items.<br />
:* Learn to sort your Second Life inventory. All game items are prefixed with "WL:" for easy inventory searching.<br />
<br />
== Weapons ==<br />
Now that you've finally got stuff, you probably want to know how to protect yourself, your stuff, and all those crates that OBVIOUSLY belong to you. A little violence - or sometimes a lot - helps keep things in check. Whether you're keeping other players' stench away from your general vicinity, or clobbering a buzzard for its delicious meats, you're going to need a weapon to accomplish this. The Wastelands has plenty of weapons that you can craft, buy, or trade from other players and NPCs.<br />
<br />
Currently there are three primary classes of weapons, and each class of weapon is associated with a different primary play style. Even though each primary play style is different, weapons of the same play style handle differently. Some people have crafted the [[WL: Training Dummy]], and have them out for public use. They're pretty responsive to most game weapons, but not entirely accurate with classic weapons. It's best to just experiment with each weapon as you acquire it, to get a feel for which weapon you like best. Try sparring with others!<br />
<br />
Some particularly nasty weapons can apply DoT effects to your foes. Many classic weapons have a built-in ability to deal DoTs, though usually infrequently. Non-classic weapons typically apply DoT effects more frequently, but require a component to enable the DoT effect to happen. Moreover, that DoT-dealing enhancement will only last for a limited number of hits or shots.<br />
<br />
All weapons require you to enter mouselook (Just press M) and left click to use them.<br />
<br />
=== [[:Category:Classic Melee Weapons|Classic Melee]] ===<br />
Classic Melee weapons are very easy to use. Put your HUD on, wear your weapon, enter mouselook (default m key), and left click to attack. You can hold the left mouse button down to keep trying to attack: you'll keep swinging until you let go of the button. However it is much more advantageous to click just once and strike when your target is close. Since these old weapons use the old pseudo-ray casting (created before actual LL raycasting existed), it's best to aim for the face to hit your opponent. You'll have a lot more solid hits.<br />
<br />
=== [[:Category:Classic Ranged Weapons|Classic Ranged]] ===<br />
Classic Ranged weapons work much the same way as Classic Melee weapons, except that you can shoot people from a distance. Classic ranged weapons also require ammo, which is a scarce and finite resource. A lot of players consider ranged weapons to be a luxury, as they're pretty costly to use. To reload a ranged weapon, look at its description for the required ammo it needs, then find or make some. Once you have the ammo required...<br />
:* Rez your weapon on the ground.<br />
:* Click your weapon to set it to reload mode.<br />
:* Rez your ammo on the weapon.<br />
<br />
=== Known Classic Issues ===<br />
Classic weapons suffer from a strange bug introduced into SL Server years ago around the time Mono was introduced. Basically, the weapon just stops working. It seems to be triggered by serious region lag while region crossing or teleporting. Since the initial bug, I haven't had time or willpower to update all the classic weapons. If the weapon is intact but not working, I'll replace it for free without hassle. However I can't replace any ammo it had loaded into it. :\<br />
<br />
=== [[Pugilistic Weapons]] ===<br />
We sometimes call these "finesse weapons," as it takes great player skill to use them properly. Pugilistic weapons are typically fistwrap-style weapons that you wear and box people with. They differ from classic melee weapons in that one click always equals one hit. They use proper ray-casting to cast the path your fist will travel. You can use your movement keys to throw different types of punches, and the more solid your hit against your foe, the more damage you do. They have a wear-and-tear system that degrades over use. You can repair the items, but they will never be as good as the day you got them. Your avatar size, hunger, and the condition of the fistwraps affects your damage output and reach. Your newbie fistwraps are Pugilistic weapons.<br />
<br />
=== [[:Category:Bow Weapons|Bow Weapons]] ===<br />
Bows are a lot like the Pugilistic Weapons in certain ways: it takes player skill to use them, they cast rays of where the arrows are travelling, and they have the same wear and tear system. The differences are primarily in that you click to pull and hold the bowstring back, before releasing your shot. Movement, hunger, and crouching affect how accurate your shots are. Staying still, with a full belly, sniping people from a distance is best. Like other ranged weapons, bows require ammo, and some additional high-end items can be used to poison your arrows. The primary caveat of bows is that you can't see the arrow you've shot -- and, since it's affected by gravity, it may not strike where you'd expected. Therefore, it takes a great deal of time to learn how to use them properly. An area has been set up in [[Cormac]] with a few targets that rezz arrow impacts to help players visualize the bow's velocity and gravity arc.<br />
<br />
== The Kitchen Sink ==<br />
Here's the rest of the stuff that just doesn't really fit anywhere else:<br />
<br />
=== Do Not... ===<br />
The automatic rules can only prevent cheating and exploits to a certain degree on the versatile platform of Second Life. For the most part, everyone plays fairly, but there have been instances in the past where some people still insisted on testing the boundaries and patience of the game administrators. While this isn't a comprehensive list, here are some things you definitely should NOT do.<br />
:*Do not use any form of vehicle, movement assist, or gravity aid. If it makes your avatar move in a speed or direction that you couldn't have achieved in your very first minute as a noob, it's not allowed.<br />
:*Do not use any form of outside weaponry. This is against the [[covenant]] and the law of the land.<br />
:*If people are fighting, and you do not have a HUD on, stay out of the way. It is both confusing and unfair to all participants for a non-player to intervene. Do not be an unhudded meat shield for your friend.<br />
:*Do not take off your HUD mid-combat. While there is an automatic suspension in place, if you repeatedly do it, you will find a much lengthier or permanent ban if you keep it up.<br />
:*If you are a resident of the estate, '''NEVER''' use your land powers as leverage against another player who is playing fairly. That is, I do not want to see people freezing people to kill them, banning them so they can shoot them from their property, or any other such shenanigans.<br />
<br />
All of these rules carry a minimum of a two day suspension if [[Management]] needs to get involved. Repeat offenders will be suspended longer, or may be banned from gameplay. If things get really out of hand, they could also be banned from the estate.<br />
<br />
=== Douchebag ===<br />
Although we cannot foresee every possible scenario involving gameplay, or all the changing features Second Life might have in store, we like to think that if what you're doing is offensive to the spirit of the game, it could become a suspendable or bannable offense. This is the "Don't Be A Douchebag Clause." Play fair and be nice, and all should be well.<br />
<br />
=== New Player Tips ===<br />
:*If you're starving, visit [[Doktor Aeg]] to see if his [[Cinderblock Stew]] is available.<br />
:*Learn how to spot crates normally before you attempt any of [[Alden]]'s Quests.<br />
:*Questing is a good way to earn trader scrit, and in turn items and food from the traders.<br />
:*When in doubt, ask for help from other players. Some players sometimes task new people with RP errands in return for game items!<br />
:*The Outland and Homestead regions are much easier to spot salvage in, but those with a keen eye will reap the rewards of the Main Regions.<br />
<br />
== FAQ ==<br />
:'''Q:''' Can you script up my weapon / armor / item to work with your game? <br />
:'''A:''' No. The games in the Wastelands are a "closed system". That way we can keep it a fair playing ground for everyone.<br />
<br />
<br />
:'''Q:''' I own my own region someplace else on the grid, can you install your game there? <br />
:'''A:''' Nope. The games here are a Wastelands exclusive.<br />
<br />
<br />
:'''Q:''' Can I use the scripts from a game object in my own object? <br />
:'''A:''' Nope, they simply will not work, and will permanently damage the object you're pulling the scripts from. You may be automatically perma-banned, too.<br />
<br />
<br />
:'''Q:''' Why is everything no modify? This doesn't fit my avatar! <br />
:'''A:''' For game balance reasons. Most items are made to fit a humanoid avatar with average proportions.<br />
<br />
<br />
:'''Q:''' Other than bludgeoning everyone to death what else is there to do with the HUD? <br />
:'''A:''' There's plenty to [[:Category:Events|do in the estate]]!<br />
<br />
== Credits ==<br />
Game Creators:<br />
:*[[Management#The_Devs | The Wastelands Devs]]<br />
Special Thanks: <br />
:*All the players of the games, residents of the wastelands, and their feedback.</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Fight_Night&diff=1064Fight Night2023-02-27T03:47:07Z<p>Dassina Andel: /* Fight Night Rewards */</p>
<hr />
<div>Fight Night is the first regular official event. It's held at an arena called the [[Potato Farm Arena|Potato Farm]] in The Wastelands, where people duel to the death. The arena was designed by Makaio Stygian as an outlet for residents to "do something" with the Wastelands Games, instead of brutally murder each other in the streets over and over. <br />
<br />
== How to Participate ==<br />
<br />
First you must follow all the rules of the Wastelands games, as well as agree to the [[Terms of Service and Rules of Conduct|TOS and ROC]]. <br />
<br />
Secondly you must have a Wastelands Hud and a [[:Category:Weapons|weapon]] at minimum. <br />
<br />
Thirdly you must show up and be ready on time, people who are late will not participate.<br />
<br />
Finally, you must be able to follow simple directions from the host of the event.<br />
<br />
=== Audience Participation ===<br />
<br />
Spectators are encouraged to use their '''melee''' Wastelands weapons on fighters who climb the fence during the match; if anything to encourage them to get back into the fight!<br />
== Fight Night Rewards ==<br />
<br />
Winners are usually awarded a trophy and matching badge for an official event, and a random selection of in-game items (Food/Useful/Ammo), for the top three finalists. All fighters receive a [[WL: Candy Scrit]] for their efforts.<br />
<br />
== Common Game Types ==<br />
<br />
There are one of three types of matches depending on player turnout, special events, of how the host feels. These are Point Matches, Tier Matches, or Tag Team matches. Each player sends the host an IM and is put on the fight roster. The roster is then "shuffled", and matches are made from that. In Point Matches, the roster is shuffled twice. Each game type requires that each player, or group of players wait in a holding cell until the arena buzzer signals the start. <br />
<br />
=== Point Matches ===<br />
<br />
Point matches are the most common type of match, each participant fights two matches, usually back to back based on the shuffled roster. They then play a second round of paired matches from the shuffled roster. Whoever has the most points wins. In the even of a tie, there will be sudden death match to determine the winner. Occasionally a group match of up to 4 players if 4 players are tied, last person standing wins. <br />
<br />
=== Tiered Matches ===<br />
<br />
Tiered matches are similar to point matches in that people fight through the roster. However winners keep fighting winners until there are two left, and losers fight losers until one loser is left. The losers in general have to fight a lot more to crawl back into the fight. The two winners and one loser then fight it out until they die. The first person to die takes third for the event, second person down takes second, and the last person standing is the winner. <br />
<br />
=== Team Matches ===<br />
<br />
Team matches are just like tiered or point matches, except two or more people are a team and progress through the ranks.<br />
<br />
== About the Arena ==<br />
[[Image:FightNightArena.png|right]]<br />
If you took the Thunderdome from The Road Warrior, and crossed it with the arena from Robot Wars, you have a pretty good idea of what the Potato Farm really is. The arena is a dynamically changing fight area, and is just as much if not more of a threat than the participants. It has the ability to store hundreds of map layouts, but currently has about a dozen "good maps". There's some we just don't use, because they're pretty unplayable. Currently only a select few people can set which maps are loaded, usually regular hosts or Wastelands Devs. There are plans to let residents control the maps in the future. <br />
<br />
=== Trap Tiles ===<br />
<br />
Trap tiles, and regular tiles are what make the Potato Farm what it is. There are currently ###### trap tiles. <br />
<br />
=== Pit Tile ===<br />
<br />
Pit Tiles have become a lot more dangerous as of late, ever since the Tin Man flooded the lower parts of the Arena with molten lava from [[Fort Stygian]]. When a player steps on the pit tile, a door opens up under them, and they fall into a pit of burning rock, instantly setting them on fire and burning their feet quite badly.<br />
<br />
=== Gas Tile ===<br />
<br />
The gas tile is the gamblers best friend. Sometimes it emits healing gas when triggered, other times a poison spray will hit you. And sometimes, it simply spits hot flame jets upwards.<br />
<br />
=== Sawblade Tile ===<br />
Rotary saw blades move up and down at set intervals. Touching one will cause some damage, or bleed you, or both. In addition, you'll be thrown whatever direction the blade is facing, perhaps into another trap. <br />
<br />
=== Mine Tile ===<br />
Stepping on a mine tile is probably not the best idea. The explosion will damage you, and if you don't die from the fire, perhaps being thrown into another trap will. <br />
<br />
=== Spike Tile ===<br />
Stepping on the spike tile will cause four hydraulically pressured, poisoned tipped, 4 foot long spikes to shoot up through the floor. Needless to say those who trip this trap, do not live long.<br />
<br />
=== Electrified Fence ===<br />
With people trying to claw their way out, or hang onto the surrounding upper fence during fighting, the Tin Man quickly solved this issue by connecting some kind of battery to the chain link fence surrounding the Arena. Touching the fence will deliver a nasty shock, doing minor damage.<br />
<br />
== Reports ==<br />
<br />
*[http://press.the-wastelands.org/?tag=fight-night Press Blog Articles]<br />
*Videos: [http://blip.tv/file/1421442 1] / [http://blip.tv/file/1421550 2] / [http://blip.tv/file/1421566 3]<br />
*Photo: [http://www.flickr.com/photos/opensourceobscure/2992770693/in/pool-thewastelands 1] / [http://www.flickr.com/photos/opensourceobscure/2992704723/in/pool-thewastelands 2]<br />
<br />
[[Category:Events]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Fight_Night&diff=1063Fight Night2023-02-27T03:45:38Z<p>Dassina Andel: /* Fight Night Rewards */</p>
<hr />
<div>Fight Night is the first regular official event. It's held at an arena called the [[Potato Farm Arena|Potato Farm]] in The Wastelands, where people duel to the death. The arena was designed by Makaio Stygian as an outlet for residents to "do something" with the Wastelands Games, instead of brutally murder each other in the streets over and over. <br />
<br />
== How to Participate ==<br />
<br />
First you must follow all the rules of the Wastelands games, as well as agree to the [[Terms of Service and Rules of Conduct|TOS and ROC]]. <br />
<br />
Secondly you must have a Wastelands Hud and a [[:Category:Weapons|weapon]] at minimum. <br />
<br />
Thirdly you must show up and be ready on time, people who are late will not participate.<br />
<br />
Finally, you must be able to follow simple directions from the host of the event.<br />
<br />
=== Audience Participation ===<br />
<br />
Spectators are encouraged to use their '''melee''' Wastelands weapons on fighters who climb the fence during the match; if anything to encourage them to get back into the fight!<br />
== Fight Night Rewards ==<br />
<br />
Winners are usually awarded a trophy and matching badge for an official event, and a random selection of in-game items for the top three finalists. All fighters receive a [[WL: Candy Scrit]] for their efforts. Recently, podium winners have been also allowed to pick from three different salvage categories (Food/Useful/Ammo), depending on their placement at the conclusion of Fight Night. Each category awards a randomly-chosen selection of items related to that category.<br />
<br />
== Common Game Types ==<br />
<br />
There are one of three types of matches depending on player turnout, special events, of how the host feels. These are Point Matches, Tier Matches, or Tag Team matches. Each player sends the host an IM and is put on the fight roster. The roster is then "shuffled", and matches are made from that. In Point Matches, the roster is shuffled twice. Each game type requires that each player, or group of players wait in a holding cell until the arena buzzer signals the start. <br />
<br />
=== Point Matches ===<br />
<br />
Point matches are the most common type of match, each participant fights two matches, usually back to back based on the shuffled roster. They then play a second round of paired matches from the shuffled roster. Whoever has the most points wins. In the even of a tie, there will be sudden death match to determine the winner. Occasionally a group match of up to 4 players if 4 players are tied, last person standing wins. <br />
<br />
=== Tiered Matches ===<br />
<br />
Tiered matches are similar to point matches in that people fight through the roster. However winners keep fighting winners until there are two left, and losers fight losers until one loser is left. The losers in general have to fight a lot more to crawl back into the fight. The two winners and one loser then fight it out until they die. The first person to die takes third for the event, second person down takes second, and the last person standing is the winner. <br />
<br />
=== Team Matches ===<br />
<br />
Team matches are just like tiered or point matches, except two or more people are a team and progress through the ranks.<br />
<br />
== About the Arena ==<br />
[[Image:FightNightArena.png|right]]<br />
If you took the Thunderdome from The Road Warrior, and crossed it with the arena from Robot Wars, you have a pretty good idea of what the Potato Farm really is. The arena is a dynamically changing fight area, and is just as much if not more of a threat than the participants. It has the ability to store hundreds of map layouts, but currently has about a dozen "good maps". There's some we just don't use, because they're pretty unplayable. Currently only a select few people can set which maps are loaded, usually regular hosts or Wastelands Devs. There are plans to let residents control the maps in the future. <br />
<br />
=== Trap Tiles ===<br />
<br />
Trap tiles, and regular tiles are what make the Potato Farm what it is. There are currently ###### trap tiles. <br />
<br />
=== Pit Tile ===<br />
<br />
Pit Tiles have become a lot more dangerous as of late, ever since the Tin Man flooded the lower parts of the Arena with molten lava from [[Fort Stygian]]. When a player steps on the pit tile, a door opens up under them, and they fall into a pit of burning rock, instantly setting them on fire and burning their feet quite badly.<br />
<br />
=== Gas Tile ===<br />
<br />
The gas tile is the gamblers best friend. Sometimes it emits healing gas when triggered, other times a poison spray will hit you. And sometimes, it simply spits hot flame jets upwards.<br />
<br />
=== Sawblade Tile ===<br />
Rotary saw blades move up and down at set intervals. Touching one will cause some damage, or bleed you, or both. In addition, you'll be thrown whatever direction the blade is facing, perhaps into another trap. <br />
<br />
=== Mine Tile ===<br />
Stepping on a mine tile is probably not the best idea. The explosion will damage you, and if you don't die from the fire, perhaps being thrown into another trap will. <br />
<br />
=== Spike Tile ===<br />
Stepping on the spike tile will cause four hydraulically pressured, poisoned tipped, 4 foot long spikes to shoot up through the floor. Needless to say those who trip this trap, do not live long.<br />
<br />
=== Electrified Fence ===<br />
With people trying to claw their way out, or hang onto the surrounding upper fence during fighting, the Tin Man quickly solved this issue by connecting some kind of battery to the chain link fence surrounding the Arena. Touching the fence will deliver a nasty shock, doing minor damage.<br />
<br />
== Reports ==<br />
<br />
*[http://press.the-wastelands.org/?tag=fight-night Press Blog Articles]<br />
*Videos: [http://blip.tv/file/1421442 1] / [http://blip.tv/file/1421550 2] / [http://blip.tv/file/1421566 3]<br />
*Photo: [http://www.flickr.com/photos/opensourceobscure/2992770693/in/pool-thewastelands 1] / [http://www.flickr.com/photos/opensourceobscure/2992704723/in/pool-thewastelands 2]<br />
<br />
[[Category:Events]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Saul%27s_Slathered_Sturgeon_Steak&diff=1062WL: Saul's Slathered Sturgeon Steak2023-02-27T03:42:27Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_SaulsBetterFish.jpg|name=Saul's Slathered Sturgeon Steak|bv=9|description=Despite the normal stench that wafts off of Saul, this fish smells and tastes pretty good. |recipe=[[Saul]] was the only one who cooked and traded this food item. As such, only other residents might have this for trade. You can now also possibly obtain this as a random "Food" category reward from podium placing after [[Fight Night]].}}<br />
[[Category:Food]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Flayer&diff=1055WL: Flayer2022-11-17T02:31:54Z<p>Dassina Andel: Update photos of mesh versions, mention of Patreon version of weapon</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_FlayerMesh.png|name=WL: Flayer|bv=35|description=Some say you can skin someone alive with this, others say it just looks like a giant, rusty butter knife.|recipe=You can receive them by trading with [[Alden]]. There is no public recipe for this item.}}<br />
<br />
=== Alternative Cosmetic ===<br />
A special alternate cosmetic Flayer is awarded to those who contribute to The Wastelands Patreon, or those who have "a sizable amount of Land" in the Wastelands itself. This version functions identically to the original as a weapon, but comes with a few caveats: It cannot be traded or sold, it is copyable, and it cannot be used with the [[Salvage Masheen]] or [[Doktor Aeg]] for crafting.<br />
<br />
[[Image:WL1_FlayerMeshPatreon.png|right|thumb|Alternate Cosmetic version]]<br />
[[Category:Salvage]]<br />
[[Category:Weapons]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WL1_FlayerMeshPatreon.png&diff=1054File:WL1 FlayerMeshPatreon.png2022-11-17T02:20:24Z<p>Dassina Andel: </p>
<hr />
<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WL1_FlayerMesh.png&diff=1053File:WL1 FlayerMesh.png2022-11-17T02:18:29Z<p>Dassina Andel: </p>
<hr />
<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Scavengers_Knife&diff=1052WL: Scavengers Knife2022-11-17T02:10:49Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_ScavKnifeMesh.png|116px|name=WL: Scavengers Knife|bv=12|description=Perfect for scaling fish, cutting firewood kindling, or just shanking someone when they least expect it.|recipe=You can receive them by trading with [[Alden]]. There is no public recipe for this item.}}<br />
[[Category:Salvage]]<br />
[[Category:Weapons]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WL1_ScavKnifeMesh.png&diff=1051File:WL1 ScavKnifeMesh.png2022-11-17T02:08:08Z<p>Dassina Andel: </p>
<hr />
<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Fight_Night&diff=1030Fight Night2022-08-28T02:52:17Z<p>Dassina Andel: Added mention of Candy Scrit reward for Fight Night participants</p>
<hr />
<div>Fight Night is the first regular official event. It's held at an arena called the [[Potato Farm Arena|Potato Farm]] in The Wastelands, where people duel to the death. The arena was designed by Makaio Stygian as an outlet for residents to "do something" with the Wastelands Games, instead of brutally murder each other in the streets over and over. <br />
<br />
== How to Participate ==<br />
<br />
First you must follow all the rules of the Wastelands games, as well as agree to the [[Terms of Service and Rules of Conduct|TOS and ROC]]. <br />
<br />
Secondly you must have a Wastelands Hud and a [[:Category:Weapons|weapon]] at minimum. <br />
<br />
Thirdly you must show up and be ready on time, people who are late will not participate.<br />
<br />
Finally, you must be able to follow simple directions from the host of the event.<br />
<br />
=== Audience Participation ===<br />
<br />
Spectators are encouraged to use their '''melee''' Wastelands weapons on fighters who climb the fence during the match; if anything to encourage them to get back into the fight!<br />
== Fight Night Rewards ==<br />
<br />
Winners are usually awarded a trophy and matching badge for an official event, and a random selection of in-game items for the top three finalists. All fighters receive a [[WL: Candy Scrit]] for their efforts.<br />
<br />
== Common Game Types ==<br />
<br />
There are one of three types of matches depending on player turnout, special events, of how the host feels. These are Point Matches, Tier Matches, or Tag Team matches. Each player sends the host an IM and is put on the fight roster. The roster is then "shuffled", and matches are made from that. In Point Matches, the roster is shuffled twice. Each game type requires that each player, or group of players wait in a holding cell until the arena buzzer signals the start. <br />
<br />
=== Point Matches ===<br />
<br />
Point matches are the most common type of match, each participant fights two matches, usually back to back based on the shuffled roster. They then play a second round of paired matches from the shuffled roster. Whoever has the most points wins. In the even of a tie, there will be sudden death match to determine the winner. Occasionally a group match of up to 4 players if 4 players are tied, last person standing wins. <br />
<br />
=== Tiered Matches ===<br />
<br />
Tiered matches are similar to point matches in that people fight through the roster. However winners keep fighting winners until there are two left, and losers fight losers until one loser is left. The losers in general have to fight a lot more to crawl back into the fight. The two winners and one loser then fight it out until they die. The first person to die takes third for the event, second person down takes second, and the last person standing is the winner. <br />
<br />
=== Team Matches ===<br />
<br />
Team matches are just like tiered or point matches, except two or more people are a team and progress through the ranks.<br />
<br />
== About the Arena ==<br />
[[Image:FightNightArena.png|right]]<br />
If you took the Thunderdome from The Road Warrior, and crossed it with the arena from Robot Wars, you have a pretty good idea of what the Potato Farm really is. The arena is a dynamically changing fight area, and is just as much if not more of a threat than the participants. It has the ability to store hundreds of map layouts, but currently has about a dozen "good maps". There's some we just don't use, because they're pretty unplayable. Currently only a select few people can set which maps are loaded, usually regular hosts or Wastelands Devs. There are plans to let residents control the maps in the future. <br />
<br />
=== Trap Tiles ===<br />
<br />
Trap tiles, and regular tiles are what make the Potato Farm what it is. There are currently ###### trap tiles. <br />
<br />
=== Pit Tile ===<br />
<br />
Pit Tiles have become a lot more dangerous as of late, ever since the Tin Man flooded the lower parts of the Arena with molten lava from [[Fort Stygian]]. When a player steps on the pit tile, a door opens up under them, and they fall into a pit of burning rock, instantly setting them on fire and burning their feet quite badly.<br />
<br />
=== Gas Tile ===<br />
<br />
The gas tile is the gamblers best friend. Sometimes it emits healing gas when triggered, other times a poison spray will hit you. And sometimes, it simply spits hot flame jets upwards.<br />
<br />
=== Sawblade Tile ===<br />
Rotary saw blades move up and down at set intervals. Touching one will cause some damage, or bleed you, or both. In addition, you'll be thrown whatever direction the blade is facing, perhaps into another trap. <br />
<br />
=== Mine Tile ===<br />
Stepping on a mine tile is probably not the best idea. The explosion will damage you, and if you don't die from the fire, perhaps being thrown into another trap will. <br />
<br />
=== Spike Tile ===<br />
Stepping on the spike tile will cause four hydraulically pressured, poisoned tipped, 4 foot long spikes to shoot up through the floor. Needless to say those who trip this trap, do not live long.<br />
<br />
=== Electrified Fence ===<br />
With people trying to claw their way out, or hang onto the surrounding upper fence during fighting, the Tin Man quickly solved this issue by connecting some kind of battery to the chain link fence surrounding the Arena. Touching the fence will deliver a nasty shock, doing minor damage.<br />
<br />
== Reports ==<br />
<br />
*[http://press.the-wastelands.org/?tag=fight-night Press Blog Articles]<br />
*Videos: [http://blip.tv/file/1421442 1] / [http://blip.tv/file/1421550 2] / [http://blip.tv/file/1421566 3]<br />
*Photo: [http://www.flickr.com/photos/opensourceobscure/2992770693/in/pool-thewastelands 1] / [http://www.flickr.com/photos/opensourceobscure/2992704723/in/pool-thewastelands 2]<br />
<br />
[[Category:Events]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Green_Beans&diff=1029WL: Green Beans2022-08-28T02:40:21Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_GreenBeans.jpg|name=Green Beans|bv=4|description=A collection of soft beans you think are safe to eat immediately.|recipe=You can get some by completing a Potion Task for [[Doktor Aeg]].}}<br />
[[Category:Food]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Shark_Bites&diff=1028WL: Shark Bites2022-08-27T03:51:15Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_SharkBites.jpg|name=WL: Shark Bites|bv=47|description=Punch others in the face with the power of a SHARK! This weapon comes as a pair of items, but you need only wear the Right-hand Fist Wrap for them to be considered a held weapon. These are classified as [[Pugilistic Weapons]]. They can be repaired with [[WL: Ball of twine]], [[WL: Bits of leather]], [[WL: Stitched leather]], and [[WL: Reinforced Leather]]|recipe=There is no public recipe for this item.}}<br />
[[Category:Salvage]]<br />
[[Category:Weapons]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Flask_Full_of_Dirty_Water&diff=1027WL: Flask Full of Dirty Water2022-08-27T03:30:35Z<p>Dassina Andel: Added mention of needing active WL HUD before rezzing flask, and EXP cost</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_Flask_Full_of_Dirty_Water.jpg|name=Flask Full of Dirty Water|bv=19|description=This is an empty flask filled with murky, but drinkable water. It is also a rather unique item in that it's not crafted by normal means. It comes from a limited resource that isn't always available.|recipe=Bring an [[WL: Empty Flask]] to where the magma meets the water in [http://maps.secondlife.com/secondlife/The%20Great%20Fissure/193/121/21 The Great Fissure], and while wearing your HUD, rez it there. Filling up a flask will cost 10 [[Experience]].}}<br />
[[Category:Salvage]][[Category:Public Recipes]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Candy_Masheen&diff=1026Candy Masheen2022-07-11T01:28:15Z<p>Dassina Andel: Addition of Hot Rocks to list</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:CandyMasheen.jpg|right]]<br />
Initially this cantankerous masheen was built by [[Trade Boss Debslok]]s scrapineers as part of an incentive program to wastelanders to trade with the [[:Category:Traders|traders]] more often. The basic premise was that if you traded a certain amount of scrap, you'd get a bonus item called a [[WL: Candy Scrit]]. You'd then put this item in the coin slot of the masheen, and get a random reward. However such a program proved to be too taxing on the traders resources; doubly so after [[Saul]] screwed up and lost a few crates of tokens in transport.<br />
<br />
Since then, [[WL: Candy Scrit]] is distributed for special events like [[Fight Night]], [[War Zone]], and holidays. They can also be found in uncommon and rare crates.<br />
<br />
=== How to Use ===<br />
Just rez a Candy Scrit on the coin slot of the Candy Masheen [http://maps.secondlife.com/secondlife/Fort%20Stygian/110/174/68 located here]. You'll receive a random reward from the list below, in order of scarcity, where the top items are the most common, and the bottom items are more rare:<br />
<br />
[[WL: Beetle Brittle]]<br />
<br />
[[WL: Honey Cornball]]<br />
<br />
[[WL: Blue Cornball]]<br />
<br />
[[WL: Chocolate Dipped Roach]]<br />
<br />
[[WL: Sweetmud Bogwater Taffy]]<br />
<br />
[[WL: Ghoul Eyeball Lolipop]]<br />
<br />
[[WL: Sharktooth Candy]]<br />
<br />
[[WL: Braincandy Cornball]]<br />
<br />
[[WL: Frut Bogwater Taffy]]<br />
<br />
[[WL: Human Eyeball Lolipop]]<br />
<br />
[[WL: Likorich Cornball]]<br />
<br />
[[WL: Honeycoated Cinder Beetle Larva]]<br />
<br />
[[WL: Yum Mouth Bogwater Taffy]]<br />
<br />
[[WL: Hot Rocks]]<br />
<br />
[[WL: Manimal Eyeball Lolipop]]<br />
<br />
[[WL: Purple Bogwater Taffy]]<br />
<br />
[[WL: Mutant Eyeball Lolipop]]<br />
<br />
[[WL: Sweetparts]]<br />
<br />
[[WL: Skink Tongue Bogwater Taffy]]<br />
<br />
[[WL: Botan Eyeball Lolipop]]<br />
<br />
[[WL: Candied Orh-ghans on a Stick]]<br />
<br />
[[WL: Mega Stuff't Goreo]]<br />
<br />
[[WL: Omega Cone]]<br />
<br />
[[WL: Perfectly Preserved Twonkies]]<br />
<br />
[[Category:Food]][[Category:Relics]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Hot_Rocks&diff=1025WL: Hot Rocks2022-07-11T01:27:05Z<p>Dassina Andel: Creation of Hot Rocks page</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_HotRocks.png|name=Hot Rocks|bv=10|description=They taste like burning... in a very cinnamon spicy way!|recipe=The only way you can get these is to use a [[WL: Candy Scrit]] on the [[Candy Masheen]], and be very lucky!}}<br />
[[Category:Food]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WL1_HotRocks.png&diff=1024File:WL1 HotRocks.png2022-07-11T01:24:03Z<p>Dassina Andel: </p>
<hr />
<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Cannon_Stock&diff=1023WL: Cannon Stock2022-05-07T03:43:47Z<p>Dassina Andel: Added Rare Crates as a source</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_CannonStock.jpg|name=WL: Cannon Stock|bv=10|description=A large, unwieldy weapon stock. |recipe=These can be sometimes be found in Rare crates. There is no public recipe for this item.}}<br />
[[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Shreds_of_Paper_with_Pictures&diff=1022WL: Shreds of Paper with Pictures2022-05-07T03:19:17Z<p>Dassina Andel: Added Alden as a possible source</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_Shreds_of_Paper_with_Pictures.jpg|name=Shreds of Paper with Pictures|bv=1|description=These papers are very rare! You can almost make out some pictures of things you're familiar with if you hold it a certain way; or is this side up? Nonetheless they also contain strange scrawlings you can't understand. You can bring them to [[Henry]] and he might be able to tell you what they say.|recipe=These can be rarely be found in rare crates, or as a reward for completing a Task for [[Alden]]}}<br />
[[Category:Salvage]][[Category:Ruined Papers]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Category:Food&diff=1019Category:Food2022-03-15T03:29:41Z<p>Dassina Andel: Corrected Leech link</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:Food_Meat.jpg|right]]<br />
Just like all other [[:Category:Salvage|items]], food can be crafted, traded, and found. It is the primary and most efficient way to heal yourself in The Wastelands. However it is very slow to metabolize, and sometimes has inherent risks.<br />
<br />
While wearing the game HUD, your hunger will tick away very, very, very slowly. When you're missing some health, food will metabolize quite a bit faster than normal to help you recover that health. To replenish these losses, you simply eat some food. If you look at a game items' object description, and it has the word FOOD in it, it should be edible. Rez it at your feet and click it to eat.<br />
<br />
Once you've eaten it, it will slowly apply however much food it's worth to your hunger bar over the course of 30 seconds. Typically the higher the BV a food has, the more food it applies to your hunger bar. If your hunger bar ever runs out of food, you will begin to starve. You'll see this in the hovertext of your HUD. When you're starving you'll occasionally take damage until you eat some food, or you die.<br />
<br />
Food also affects other aspects of the game. For instance if you have at least 5% food in your HUD and you use the Heal Button, that food will instantly be metabolised so you receive an extra 20% more healing from the Medkit. Food also plays a significant role in the damage output for Pugilistic and Bow weapons. Essentially, staying full is really great for combat. Running around on an empty stomach is misery.<br />
<br />
=== Delicious ===<br />
If it's not apparent already, I like to use a lot of random in the games here. When you eat food, some of them have a small chance of having a delicious effect. This effect is granting more food than it usually would give, but some foods may have different beneficial side effects.<br />
<br />
=== Throwing Up ===<br />
On the other side of the delicious coin is throwing up. Throwing up is typically a negative effect where you actually lose food from your hunger bar instead of gaining it, when you eat it. The majority of the time you will throw up only half the foods normal value. Sometimes you will throw up the full value of the food. Very rarely will you throw up double the value of the food. On top of this, if you're extra unlucky you could suffer further detrimental effects.<br />
<br />
== Types of Food ==<br />
There are three primary types of food, and all can be identified by looking at an objects description. There's FOOD, BAD FOOD, and PREPARED FOOD. All of them can be consumed to potentially add more food to your hunger bar.<br />
<br />
=== Bad Food ===<br />
Because this is The Wastelands, not everything is well prepared in a sanitized environment, and sometimes you've got to be willing to risks, if just to fill your belly. Bad food is just that -- risky. On it's description it's labelled as "BAD FOOD". It has a significantly high chance of making you throw up, with little to no chance of a delicious effect. Bad food is probably better used for something other than eating, unless you're really desperate for food. Certain bad foods can be crafted into edible foods with enough effort.<br />
<br />
=== Food ===<br />
Regular old FOOD typically -- but not always -- has an equal chance of giving you a delicious or throwing up effect. It's an intermediate level of food that is pretty safe to eat, and can usually be crafted into something better.<br />
<br />
=== Prepared Food ===<br />
Prepared food is exactly the opposite of bad food. It has zero chance of making you throw up, and it has a small of amount bonus food built in to it without the required delicious effect (compared to it's BV). Most but not all prepared food has a reduced chance of having a delicious effect in comparison to normal food, on account that it's safe preparation removed some vital and tasty nutrients. <br />
<br />
== Acquiring Food ==<br />
You can find some foods in crates; kill a [[Turkey Buzzard]], [[Cave Grub]], or [[Leech]]; trade it for your salvage with [[Saul]]; or fill your belly up with [[Cinderblock Stew]].<br />
[[Category:Games]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Pumpkin&diff=1006WL: Pumpkin2021-10-22T14:21:53Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_Pumpkin.jpg|name=Pumpkin|bv=1|description=Weird orange plant things. They don't smell too great when you open 'em up, but they taste okay.|recipe=This item only spawns in common and uncommon crates around the real world time of Halloween.}}<br />
[[Category:Food]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Blood_Potato_Plant&diff=1003WL: Blood Potato Plant2021-09-29T01:51:57Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:WL1_BloodPotatoPlant.png|256px|right]]<br />
These leafy plants will sometimes sprout up in the sands directly to the east from the [[Potato Farm Arena]] under specific conditions.<br />
<br />
=== Game Mechanics ===<br />
While wearing your HUD, you can click to interact with the growing plant. The plant will show floating text of whoever is interacting with it at that time. Blood Potato plants start out as just a "sprout", with no resources given if successfully harvested. If left alone, the plant will continue to grow, reaching "young" status after a time. <br />
<br />
==== Harvesting ====<br />
Clicking the plant and choosing "Harvest" will begin a countdown, with a floating meter showing harvesting progress. During this time, if you move, or take damage from any source, it will interrupt the harvesting attempt, and you will have to start all over again.<br />
<br />
==== Potential Loot ====<br />
Successfully completing a harvest of a plant will reward you with a number of [[WL: Blood Potato]], depending on the growth stage the plant had reached at the time of harvest.</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Fight_Night&diff=1002Fight Night2021-09-29T01:46:07Z<p>Dassina Andel: </p>
<hr />
<div>Fight Night is the first regular official event. It's held at an arena called the [[Potato Farm Arena|Potato Farm]] in The Wastelands, where people duel to the death. The arena was designed by Makaio Stygian as an outlet for residents to "do something" with the Wastelands Games, instead of brutally murder each other in the streets over and over. <br />
<br />
== How to Participate ==<br />
<br />
First you must follow all the rules of the Wastelands games, as well as agree to the [[Terms of Service and Rules of Conduct|TOS and ROC]]. <br />
<br />
Secondly you must have a Wastelands Hud and a [[:Category:Weapons|weapon]] at minimum. <br />
<br />
Thirdly you must show up and be ready on time, people who are late will not participate.<br />
<br />
Finally, you must be able to follow simple directions from the host of the event.<br />
<br />
Winners are usually awarded a trophy and matching badge for an official event, and a random selection of in-game items for the top three finalists.<br />
<br />
=== Audience Participation ===<br />
<br />
Spectators are encouraged to use their '''melee''' Wastelands weapons on fighters who climb the fence during the match; if anything to encourage them to get back into the fight!<br />
<br />
== Common Game Types ==<br />
<br />
There are one of three types of matches depending on player turnout, special events, of how the host feels. These are Point Matches, Tier Matches, or Tag Team matches. Each player sends the host an IM and is put on the fight roster. The roster is then "shuffled", and matches are made from that. In Point Matches, the roster is shuffled twice. Each game type requires that each player, or group of players wait in a holding cell until the arena buzzer signals the start. <br />
<br />
=== Point Matches ===<br />
<br />
Point matches are the most common type of match, each participant fights two matches, usually back to back based on the shuffled roster. They then play a second round of paired matches from the shuffled roster. Whoever has the most points wins. In the even of a tie, there will be sudden death match to determine the winner. Occasionally a group match of up to 4 players if 4 players are tied, last person standing wins. <br />
<br />
=== Tiered Matches ===<br />
<br />
Tiered matches are similar to point matches in that people fight through the roster. However winners keep fighting winners until there are two left, and losers fight losers until one loser is left. The losers in general have to fight a lot more to crawl back into the fight. The two winners and one loser then fight it out until they die. The first person to die takes third for the event, second person down takes second, and the last person standing is the winner. <br />
<br />
=== Team Matches ===<br />
<br />
Team matches are just like tiered or point matches, except two or more people are a team and progress through the ranks.<br />
<br />
== About the Arena ==<br />
[[Image:FightNightArena.png|right]]<br />
If you took the Thunderdome from The Road Warrior, and crossed it with the arena from Robot Wars, you have a pretty good idea of what the Potato Farm really is. The arena is a dynamically changing fight area, and is just as much if not more of a threat than the participants. It has the ability to store hundreds of map layouts, but currently has about a dozen "good maps". There's some we just don't use, because they're pretty unplayable. Currently only a select few people can set which maps are loaded, usually regular hosts or Wastelands Devs. There are plans to let residents control the maps in the future. <br />
<br />
=== Trap Tiles ===<br />
<br />
Trap tiles, and regular tiles are what make the Potato Farm what it is. There are currently ###### trap tiles. <br />
<br />
=== Pit Tile ===<br />
<br />
Pit Tiles have become a lot more dangerous as of late, ever since the Tin Man flooded the lower parts of the Arena with molten lava from [[Fort Stygian]]. When a player steps on the pit tile, a door opens up under them, and they fall into a pit of burning rock, instantly setting them on fire and burning their feet quite badly.<br />
<br />
=== Gas Tile ===<br />
<br />
The gas tile is the gamblers best friend. Sometimes it emits healing gas when triggered, other times a poison spray will hit you. And sometimes, it simply spits hot flame jets upwards.<br />
<br />
=== Sawblade Tile ===<br />
Rotary saw blades move up and down at set intervals. Touching one will cause some damage, or bleed you, or both. In addition, you'll be thrown whatever direction the blade is facing, perhaps into another trap. <br />
<br />
=== Mine Tile ===<br />
Stepping on a mine tile is probably not the best idea. The explosion will damage you, and if you don't die from the fire, perhaps being thrown into another trap will. <br />
<br />
=== Spike Tile ===<br />
Stepping on the spike tile will cause four hydraulically pressured, poisoned tipped, 4 foot long spikes to shoot up through the floor. Needless to say those who trip this trap, do not live long.<br />
<br />
=== Electrified Fence ===<br />
With people trying to claw their way out, or hang onto the surrounding upper fence during fighting, the Tin Man quickly solved this issue by connecting some kind of battery to the chain link fence surrounding the Arena. Touching the fence will deliver a nasty shock, doing minor damage.<br />
<br />
== Reports ==<br />
<br />
*[http://press.the-wastelands.org/?tag=fight-night Press Blog Articles]<br />
*Videos: [http://blip.tv/file/1421442 1] / [http://blip.tv/file/1421550 2] / [http://blip.tv/file/1421566 3]<br />
*Photo: [http://www.flickr.com/photos/opensourceobscure/2992770693/in/pool-thewastelands 1] / [http://www.flickr.com/photos/opensourceobscure/2992704723/in/pool-thewastelands 2]<br />
<br />
[[Category:Events]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Potato_Farm_Arena&diff=1001Potato Farm Arena2021-09-29T01:37:18Z<p>Dassina Andel: </p>
<hr />
<div>[[Image:ThePotatoFarm.webp|512px|right]]<br />
[https://maps.secondlife.com/secondlife/The%20Wastelands/45/150/75 The Potato Farm], as it is commonly known is The Wastelands fighting arena. Frequently it's used for [[Fight Night]], sparring, and settling differences. There are six different tile types.<br />
<br />
== Create Your Own Map ==<br />
<br />
Did you know that you can create your own maps for the Potato Farm Arena? It's pretty simple! Here's a chart of tile codes, and a sample arena Map <br />
<br />
00 = Clear Tile<br> 01 = Pit Trap Tile<br> 02 = Sawblade Tile<br> 03 = Gas Trap Tile<br> 04 = Mine Tile<br> 05 = Nailspike Trap Tile<br><br> <br />
<br />
=== Sample Arena ===<br />
<br />
Copy and paste the following into a notecard then edit it to your desire. This is a clear map.<br><br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br> 00|00|00|00|00|00|00|00|00|<br></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Wheat_Sheaf&diff=1000WL: Wheat Sheaf2021-09-29T00:46:25Z<p>Dassina Andel: </p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_WheatSheaf.png|name=Wheat Sheaf|bv=1|description=A bundle of cut wheat. It's so dry, it can stand up on end.|recipe=You can find them in common crates, and by trading with [[Scythejaw]].}}<br />
[[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WL1_WheatSheaf.png&diff=999File:WL1 WheatSheaf.png2021-09-29T00:46:05Z<p>Dassina Andel: </p>
<hr />
<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Blood_Potato&diff=998WL: Blood Potato2021-09-29T00:37:23Z<p>Dassina Andel: Added link to Blood Potato Plant page, and changed link to Potato Farm Arena</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_BloodPotato.jpg|name=Blood Potato|bv=3|description=A round, brown root that is edible, despite the bits of dirt clinging to it. These come in all sorts of shapes and sizes.|recipe=You can harvest these from a [[WL: Blood Potato Plant]] that sometimes grow next to the [[Potato Farm Arena|Arena]], or by completing a Potion Task for [[Doktor Aeg]].}}<br />
[[Category:Food]][[Category:Salvage]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Blood_Potato_Plant&diff=997WL: Blood Potato Plant2021-09-29T00:37:08Z<p>Dassina Andel: Created page with "__NOTOC__ {{Translation}} right These leafy plants will sometimes sprout up in the sands directly to the east from the Potato Farm A..."</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
[[Image:WL1_BloodPotatoPlant.png|256px|right]]<br />
These leafy plants will sometimes sprout up in the sands directly to the east from the [[Potato Farm Arena]] under specific conditions.<br />
<br />
=== Game Mechanics ===<br />
While wearing your HUD, you can click to interact with the growing plant. The plant will show floating text of whoever is interactive with it at that time. Blood Potato plants start out as just a "sprout", with no resources given if successfully harvested. If left alone, the plant will continue to grow, reaching "young" status after a time. <br />
<br />
==== Harvesting ====<br />
Clicking the plant and choosing "Harvest" will begin a countdown, with a floating meter showing harvesting progress. During this time, if you move, or take damage from any source, it will interrupt the harvesting attempt, and you will have to start all over again.<br />
<br />
==== Potential Loot ====<br />
Successfully completing a harvest of a plant will reward you with a number of [[WL: Blood Potato]], depending on the growth stage the plant had reached at the time of harvest.</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=File:WL1_BloodPotatoPlant.png&diff=996File:WL1 BloodPotatoPlant.png2021-09-29T00:23:53Z<p>Dassina Andel: </p>
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<div></div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Fight_Night&diff=995Fight Night2021-09-28T23:47:32Z<p>Dassina Andel: </p>
<hr />
<div>Fight Night is the first regular official event. It's held at an arena called the [[Potato Farm Arena|Potato Farm]] in The Wastelands, where people duel to the death. The arena was designed by Makaio Stygian as an outlet for residents to "do something" with the Wastelands Games, instead of brutally murder each other in the streets over and over. <br />
<br />
== How to Participate ==<br />
<br />
First you must follow all the rules of the Wastelands games, as well as agree to the [[Terms of Service and Rules of Conduct|TOS and ROC]]. <br />
<br />
Secondly you must have a Wastelands Hud and a [[:Category:Weapons|weapon]] at minimum. <br />
<br />
Thirdly you must show up and be ready on time, people who are late will not participate.<br />
<br />
Finally, you must be able to follow simple directions from the host of the event.<br />
<br />
Winners are usually awarded a trophy for an official event, as well as an L$ cash sum, or sometimes special ingame items.<br />
<br />
=== Audience Participation ===<br />
<br />
Spectators are encouraged to use their '''melee''' Wastelands weapons on fighters who climb the fence during the match; if anything to encourage them to get back into the fight!<br />
<br />
== Common Game Types ==<br />
<br />
There are one of three types of matches depending on player turnout, special events, of how the host feels. These are Point Matches, Tier Matches, or Tag Team matches. Each player sends the host an IM and is put on the fight roster. The roster is then "shuffled", and matches are made from that. In Point Matches, the roster is shuffled twice. Each game type requires that each player, or group of players wait in a holding cell until the arena buzzer signals the start. <br />
<br />
=== Point Matches ===<br />
<br />
Point matches are the most common type of match, each participant fights two matches, usually back to back based on the shuffled roster. They then play a second round of paired matches from the shuffled roster. Whoever has the most points wins. In the even of a tie, there will be sudden death match to determine the winner. Occasionally a group match of up to 4 players if 4 players are tied, last person standing wins. <br />
<br />
=== Tiered Matches ===<br />
<br />
Tiered matches are similar to point matches in that people fight through the roster. However winners keep fighting winners until there are two left, and losers fight losers until one loser is left. The losers in general have to fight a lot more to crawl back into the fight. The two winners and one loser then fight it out until they die. The first person to die takes third for the event, second person down takes second, and the last person standing is the winner. <br />
<br />
=== Team Matches ===<br />
<br />
Team matches are just like tiered or point matches, except two or more people are a team and progress through the ranks.<br />
<br />
== About the Arena ==<br />
[[Image:FightNightArena.png|right]]<br />
If you took the Thunderdome from The Road Warrior, and crossed it with the arena from Robot Wars, you have a pretty good idea of what the Potato Farm really is. The arena is a dynamically changing fight area, and is just as much if not more of a threat than the participants. It has the ability to store hundreds of map layouts, but currently has about a dozen "good maps". There's some we just don't use, because they're pretty unplayable. Currently only a select few people can set which maps are loaded, usually regular hosts or Wastelands Devs. There are plans to let residents control the maps in the future. <br />
<br />
=== Trap Tiles ===<br />
<br />
Trap tiles, and regular tiles are what make the Potato Farm what it is. There are currently ###### trap tiles. <br />
<br />
=== Pit Tile ===<br />
<br />
Pit Tiles have become a lot more dangerous as of late, ever since the Tin Man flooded the lower parts of the Arena with molten lava from [[Fort Stygian]]. When a player steps on the pit tile, a door opens up under them, and they fall into a pit of burning rock, instantly setting them on fire and burning their feet quite badly.<br />
<br />
=== Gas Tile ===<br />
<br />
The gas tile is the gamblers best friend. Sometimes it emits healing gas when triggered, other times a poison spray will hit you. And sometimes, it simply spits hot flame jets upwards.<br />
<br />
=== Sawblade Tile ===<br />
Rotary saw blades move up and down at set intervals. Touching one will cause some damage, or bleed you, or both. In addition, you'll be thrown whatever direction the blade is facing, perhaps into another trap. <br />
<br />
=== Mine Tile ===<br />
Stepping on a mine tile is probably not the best idea. The explosion will damage you, and if you don't die from the fire, perhaps being thrown into another trap will. <br />
<br />
=== Spike Tile ===<br />
Stepping on the spike tile will cause four hydraulically pressured, poisoned tipped, 4 foot long spikes to shoot up through the floor. Needless to say those who trip this trap, do not live long.<br />
<br />
=== Electrified Fence ===<br />
With people trying to claw their way out, or hang onto the surrounding upper fence during fighting, the Tin Man quickly solved this issue by connecting some kind of battery to the chain link fence surrounding the Arena. Touching the fence will deliver a nasty shock, doing minor damage.<br />
<br />
== Reports ==<br />
<br />
*[http://press.the-wastelands.org/?tag=fight-night Press Blog Articles]<br />
*Videos: [http://blip.tv/file/1421442 1] / [http://blip.tv/file/1421550 2] / [http://blip.tv/file/1421566 3]<br />
*Photo: [http://www.flickr.com/photos/opensourceobscure/2992770693/in/pool-thewastelands 1] / [http://www.flickr.com/photos/opensourceobscure/2992704723/in/pool-thewastelands 2]<br />
<br />
[[Category:Events]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=WL:_Cloth_Fist_Wraps&diff=994WL: Cloth Fist Wraps2021-09-28T23:43:23Z<p>Dassina Andel: Added mention of no repairs needed</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
{{WL1Salvage|image=WL1_ClothFistWraps.jpg|name=WL: Cloth Fist Wraps|bv=0|description=Some strips of cloth with a few old bottlecaps sewn on. This weapon comes as a pair of items, but you need only wear the Right-hand Fist Wrap for them to be considered a held weapon. These do not require repairs unlike other [[Pugilistic Weapons]], and are a great choice to practice with.|recipe=You receive the items needed to create these at the end of the [secondlife://The%20Wastelands/137/156/67 tutorial].}}<br />
[[Category:Salvage]]<br />
[[Category:Weapons]]</div>Dassina Andelhttps://wiki.the-wastelands.org/index.php?title=Pugilistic_Weapons&diff=993Pugilistic Weapons2021-09-28T23:40:11Z<p>Dassina Andel: /* Fighting Tips */ Added tip of using Cloth Fist Wraps with a Training Dummy</p>
<hr />
<div>__NOTOC__<br />
{{Translation}}<br />
Pugilism is the fine honed art of not swinging your arms like a maniac and hoping to hit someone with luck. It's a discipline that requires anticipation of your enemies moves, and the ability to counter his attacks. A good fighter will be able to exploit the weaknesses of their enemies and defeat them.<br />
<br />
==== Fightin' Moves ====<br />
Like all weapons, all punches must be performed in mouse-look. Unlike some classic Wastelands weapons, you cannot hold the mouse button down to keep swinging. One click equals one swing. Key combinations pressed while clicking deliver different types of punches. Punches have varying cooldowns dependent upon the style of punch used. Similarly, the longer the punch recovery time, the stronger the punch will be.<br />
<br />
==== Jab ====<br />
Jabs are fast and short punches, from shoulder level. Jabs are good for close combat, fast and light punches. Jabs have a fast recovery time, but cannot apply [[DoT]] damage. To perform a jab, just click your left mouse button without pressing any other keys. When you perform a Jab, it automatically alternates between right and left. <br />
<br />
==== Hook ====<br />
Hooks are wide arc punches cutting horizontally across shoulder level. Hooks are ideal for hitting people who try to run around you. The more you and they walk into it, the more damage it does. Hooks have a medium recovery time. A solid hook might apply a [[DoT]], if the weapon is capable of it. To perform a right hook, press the left directional key -- A or the left arrow -- just before you mouse-click. To perform a left hook, press the right directional key -- D or the right arrow key -- just before you mouse-click. Hooks swing with the opposite arm of the button pressed in order to maximize momentum damage.<br />
<br />
==== Haymaker ====<br />
Haymakers are long-reach forward punches, from shoulder level. They're best for when a person is out of normal reach -- as you will lunge into the punch. If you manage to hit a person with the full force of the punch, it may apply a [[DoT]] if the weapon is capable of it. To perform a haymaker, press forward -- W or the up arrow key -- just before you mouse-click. When you perform a Haymaker, it automatically alternates between left and right.<br />
<br />
==== Uppercut ====<br />
Uppercuts are notorious for ending fights. However, they're very difficult to perform and require almost ideal conditions. Uppercuts come from the lower right and go to the upper left, but at the same time you'll be stepping backwards. Because of this, it's important to be up close. They are slow moves to recover from, and leave the fighter vulnerable. Uppercuts can perform a critical hit for 133% damage instead of applying [[DoT]] damage. But beware, if you upper-crit (as we call it) your recovery time will also be 133% longer. To perform an uppercut, press backward -- S or the down arrow key -- just before you mouse-click. <br />
<br />
=== Important Game Mechanics ===<br />
#Hunger has a '''significant''' impact on your damage output, as well as your ability to apply [[DoT]]s. Stay well fed to do the most damage, and have the best chance to apply [[DoT]]s to your foes.<br />
#Wherever you're looking, you'll be punching! You can even crouch-punch accurately.<br />
#Base hit strength is determined by how much the punch-arc connects with an enemy. The louder the punch sound, the more solid the hit you've made is.<br />
#Whenever you apply a [[DoT]] or land an upper-crit, there will be a special punching sound.<br />
<br />
==== Avatar Size ====<br />
Your avatar's size plays a great deal of importance when boxing in The Wastelands. Every aspect of the boxing system is affected by your avatar's size -- from your reach, to your damage, to how fast you swing, and much more. The formulas were derived from the helpful documentation of the article [http://pennycow.blogspot.com/2011/08/matter-of-proportion.html A Matter of Proportion] by Penny Patton. Having a bigger or smaller avatar isn't necessarily better or worse. It all depends on how you want to play, and how you adapt.<br />
<br />
===== Being Smaller =====<br />
#Advantages: Harder to hit, faster hits, more solid blows.<br />
#Disadvantages: Lower Damage, shorter reach, harder to land a [[DoT]].<br />
<br />
===== Being Bigger =====<br />
#Advantages: Longer reach, higher damage, easier to land a [[DoT]].<br />
#Disadvantages: Easier to hit, slower swings, less solid blows.<br />
<br />
==== The Stinger ====<br />
[[Image:The_Stinger.png|right]] <br />
'''Moe:''' Homer, I want you to have my lucky mits. I hope you do better with them than I did.<br />
<br />
'''Homer:''' Gee, thanks, Moe. What's this?<br />
<br />
'''Moe:''' Ah, that's the barbed wire. We, uh, we called that the stinger. They...they don't let you use that no more.<br />
<br />
Wraps that can apply [[DoT]]s have usage charges associated with them. They're relatively cheap to recharge, but still have a cost associated with them. By clicking your wrap, you can see how many charges are left, and what is required to refill those charges.<br />
<br />
==== Repairs ====<br />
Just like the bows, fist wraps require repairs and will degrade over use. Masheens and traders won't accept anything but brand new items -- so keep that in mind while crafting. To repair your fist wraps, rez it on the ground (do not "drop"), and click it. When you click it, it will tell you what components can repair them. Simply rez those components on top of your fist wrap within 2 minutes of when you rezzed the fist wrap. Each repair done will lower the max condition of your fistwraps, so repairs are best done when there is higher condition to be repaired. For example, repairing fistwraps at 90/100 condition, is a better use of resources, rather than repairing at 99/100 condition.<br />
<br />
=== Fighting Tips ===<br />
#Being as close as you can to another avatar is too close! You don't have enough room to perform a punch properly, so it's best to be within arms reach, but not chest to chest.<br />
#Remember, a lot of punch combinations also move your avatar. You have to be prepared to know what to do next. This whole system is very skill-based, so if it seems frustrating at first -- remember that it takes practice to master!<br />
#This new system is so drastically different from classic Wastelands Weapons that you should give yourself a solid hour of practice with someone else. After about an hour you should be somewhat acclimated to the new mechanics and have a good feel on how to play. <br />
#Usage of [[WL: Cloth Fist Wraps]] is highly recommended when practicing your swings against a [[WL: Training Dummy]] or another person, as these fist wraps do not ever require repairs.<br />
#Lag is your enemy. Low viewer FPS will work against you! Tune up your system or turn your graphical settings down. 10fps is suggested at minimum.<br />
[[Category:Weapons| ]]</div>Dassina Andel