When you choose to Roleplay in The Wastelands, you agree to use the following rules without having someone there to enforce them. In essence you'll police yourself and work with the other people role playing, to enrich your the play experience.
The Covenant has the MOST important rules you need to follow, because operation of the estate trumps games and RP. Without the estate there would be no setting.
Role Play in the Wastelands is NOT mandatory. Don't pressure people who do not want to play into playing. Do not force role play on other people. We are not defined as a role play estate in Second Life.
If you are roleplaying in the Wastelands for any sort of extended period of time, our storyline is the chosen storyline developed by the community. Please see the pages listed below for more details, anything that isn't covered isn't allowed.
If you are "in character", you must enable a group tag with Ruin't in it. See the example to the right. You can freely join the Ruin Nation group in Second Life. If you already belong to a group, feel free to create a member role with the proper Ruin't prefix.
You're responsible for your actions, be they bad or good. If you do good things or role play well, you will become a shining beacon of awesome amongst the other role players. If you do bad things people will possibly ignore you, and not even RP with you anymore.
Role Play is separate from the Wastelands game. Via the rules of the hud, other people don't need a reason or permission to shoot you. Yes this makes for a difficult RP environment; but if you can RP through it, it makes you that much of a better RPer.
The Developers do not enforce or monitor RP between people or groups. We only seek to establish the setting, lore, tools, and events to fuel it.
Subcategories
This category has the following 3 subcategories, out of 3 total.