Pirates

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The Wasteland Pirates roam the deserts and the Cape of Ruin, picking pockets, stealing candy from babies, and commiting acts of treachery and violence if it suits them. Ally to none, but friends of many for the right price. All WL races gladly welcomed aboard.

Leadership

Leadership is shared by Captains Corwin Bellic and Syruss Constantine.

Syruss also leads a sub-faction of the Pirates called The Highwaymen. These are his personal guards.

Mentors: Myotis Draconia and KittyKat Borkotron

Goals

Short Term

Throwing wrenches into the search for the key, the cage, the thing, and the stones. Whether this is for personal gain or just a game of cat and mouse with the other Wastelanders, only time will tell.

Long Term =

Get rich, get drunk, have swashbuckling adventures, the usual Pirate type fun.

Quirks

Often times down, with members spread to the winds, but never out. When the smell of adventure is in the air, The Pirates are drawn like moths to the flame.

One of the few gangs to have human, ghoul, manimal, and mutant members. Maybe there aren't any mutants at the moment, but they'd be welcome. Everyone who shares a common love of highway robbery and other hijinks is allowed.

Allies

No long term alliances.

Enemies

Currently, on the outs with the Black Market, The Pipsqueeks, Harvey Jillybean, The Brutes, and nearly everyone else, but things change.

Races

Humans, ghouls, manimals, and mutants all are welcome. If we could communicate with botans, we'd welcome them too, no doubt.

Primary Territory

No home base at the moment, rovers and rogues that we are, but most likely can be found in the Cape of Ruin, The Wastelands, and (until it's gone) Malady Bog.